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What's the best quad re-meshing solution now?

gnoop
polycounter
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gnoop polycounter
For  terrain,  hard surfaces  etc.    Does modern Zbrush  advanced it over old free one?
Some cool addons for Blender maybe?
AI something?   isn't it a perfect case for AI .
I am especially interested in terrain re-meshing,  Rock walls  etc.   Zbrush  2022  doesn't seem especially good for it.   Does Houdini  have something new and magic ?




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