So I have a new challenge to do where I work, we need to create a FPS map. So what I need to take into consideration when doing a "playable" terrain for games? polycount? keep it simple ( to avoid collision problems) etc etc
unreal terrain is extremely robust and pretty efficient. you're very unlikely to have any collision problems unless you're doing something difficult (like online multiplayer or large world with streaming)
- if you're targeting xbone or better and you're not intending to build a giant environment the defaults are a perfectly good starting point.
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- if you're targeting xbone or better and you're not intending to build a giant environment the defaults are a perfectly good starting point.