Saw this on gamesindustry.biz, thought it was quite interesting http://www.gamesindustry.biz/articles/framestore-looks-to-games-following-dj-hero-success I think a company like Framestore could bring a lot to the games industry. As they said, they already work on technical/difficult things like fur and water. From the…
Hey all! I created this brief PDF overview of things to consider when trying to join entertainment industries as a character artist or remain competitive in them. I find myself often in discussions about this topic over the years, so I thought this summary may help. Figured I would share here too. It's a free resource on…
hello I am having difficulty finding information on how to use realtime shadows with my shaders. I found that they will cast shadows as long as I include a fallback shader, but they will still not receive them. this also seems to be sparsely documented... thoughts?
Hello! Here is a wip of a painting I am working on, I am kinda stuck and not sure where to go from here. I feel its a little flat. Not sure how to improve the lighting and depth or the piece overall. feedback and CC is appreciated thanks sm! Dont mind draw overs or paint overs at all. Thanks. 😁
Hi! I've been loving PC for a while now and thought it was time to start contributing myself. I have some experience in 3D modeling and got back to it again, rediscovering it in a way. Comments and crits always welcome And please, tell me if there are any basic PC-functions I am totally missing! I'm currently working on a…
quoted from EA: Cider works by directly loading a Windows program into memory on an Intel Mac system and linking it to an optimized version of the Win32 APIs. TransGaming's Cider implements common multimedia Windows APIs such as Direct3D, DirectInput, DirectSound and many others by mapping them to Mac equivalents. This…
Looking to do some clay sculpting very soon and i'm just curious as to what clays people like to work with, what you find the best value for money is and where you buy it (uk). I've been using super sculpy and sculpy firm previously which were quite nice to work with, however it's quite expensive to buy. I've heard good…
So I have only really just started to try and make normal and spec maps properly and have read through the polycount wiki page for normal maps and tried taking that into consideration. This is for a uni assignment and my tutor wants to see that I can really understand normal and spec maps, but I did put a displacement and…
Briefly: I am a student at the Art Institute in San Diego studying Game Art. I'm set to graduate in March. The school primarily revolves around 3d environment art but I've been trying to focus myself more on concept art, though I'm essentially marketing myself as a generalist. Critique on any of my 2d or 3d stuff is…
Alright, so I've done a bunch of Zdoodles in the past few months, but nothing really substantial. I wanted to work on a character again and really make it pop. Figured I'd start with one of my concepts and see what happens. Cheers! 2 Hours in: