So I have only really just started to try and make normal and spec maps properly and have read through the polycount wiki page for normal maps and tried taking that into consideration.
This is for a uni assignment and my tutor wants to see that I can really understand normal and spec maps, but I did put a displacement and reflection map on the dart board just to see what would happen.
Any thoughts on how it is going?
Replies
If you want to make a normal map from a heightmap, go use something like nVidia's normal map filter, but it won't be as good a normal map as say high poly modelling the dartboard and baking it.
Without displacement map