Briefly:
I am a student at the Art Institute in San Diego studying Game Art. I'm set to graduate in March. The school primarily revolves around 3d environment art but I've been trying to focus myself more on concept art, though I'm essentially marketing myself as a generalist.
Critique on any of my 2d or 3d stuff is welcome, even on the website itself would be great.
www.artofoddk.com
thank ye kindly
Replies
your portfolio is good
might be worth making a showreel of your 3d work since you seem to have decent amount of it, then linking that showreel on your site
I think I saw a spaceship in there that used 36.000 tri's, seams incredibly high for that model.
Having said that, you might do better to just put both the 2D and 3D on one page, with the field you'd prefer to go into first. Bump up the thumbnail size of the 2D stuff a litte, too. Folk won't mind a bit of scrolling - it's burying the content deep that's off-putting and you've already got that 2D/3D choice barrier in there blocking direct access to your work.
Content-wise, if you're wanting to focus more on concept art positions, I'd have that up there on the front page and sideline the 3D bits (i.e. http://www.artofoddk.com/2d.html this becomes your index page).
Also, I'd pull the driver/barista/valet jobs from your CV - it's not really relevant to game art. You've enough relevant experience in there already.