Hello. Just recently got into Marmoset baker. I like to keep the majority of my parts as individual objects/groups. In Painter it's a lowpoly that will be matched to the highpoly of the same name, but since Marmoset requires individual groups, I thought I'd just duplicate an existing baking group and replace the source…
Hello, I am Alex. I like to make games but there is only one problem always in my way and thats modeling. I have tried plenty of times to model but I am not good at it. Now I am not gonna make a entire story about my life here so let me just cut to the chase. I have 2 projects I am currently working on! 1. is a game like…
I've already created a previous thread which is a part of this but I've redone the whole thing. In this task for my course, I have to create four 500 Tris models to industry standard.* Melee weapon * Ranged Weapon * Item of clothing * An item from home Each model, along with its 500 Tris, is allowed one 512 texture map,…
Hello everyone, Currently I'm working on model of space gate. It has limit of poly about 70k, 2 sets of 4096 res textures(albedo, nm and spec). I decided to make combined model, one solid model of gate frame and one branch like model which will be cloned to 5 instances in game engine. I've done 2 sets of nm textures and…
Hey guys, I need your help with something. I've recently started modeling on AN-94 Abakan rifle and I've concluded the following: 1. This assault rifle is very complicated which is an understatement. 2. There's almost none high resolution images for detailed high poly modeling. 3. That despite I know a lot of about tools…
Hello. Soo i am new to modelling and completly potato to texturing. I have done allot of hours on high polly modelling so i am familiar with a clean topology and soo on, but i am very new to texturing and havent tuched it much at all. Anyway i started to model the Mk45 mod4 (the mk45 is the big cannon infront of the ship)…
Hello! I'm posting here on behalf of Team Chivalry, the mod team that created the Half-Life 2 mod Age of Chivalry. We are looking to expand our team, with positions open for 2D artists, 3D modelers, and animators. Before I get into specific job descriptions, let me tell you a bit about our mod. Age of Chivalry is a first…
Looking for?: I am looking for a 3d character modeler create our animated character and creature models from concept and deliver game ready models to include materials, textures, and animations. Animation is not an essential skill, but preferred. You should be experienced and comfortable working in a quasi-medieval fantasy…
Hi I have a few questions id like to ask to a 3D modeller preferably somone that works in the industry. Its part of an assignment i'm currently doing where I have to research this field. Thank you for your time :) * How did you break into the industry? * Was your initial knowledge of 3D modelling self-taught or did you…