Hello everyone, As I said in my portfolio thread, much of my character texture content on my site is pretty outdated. After the announcement of Red Orchestra: Ostfront 41-45, I'm pleased to show some of my texture work for the German and Russian infantryman models we currently have on our site. The models were created by…
hi there im trying to blend 3 textures to vertex paint but when i paint the strength is really low i have texture a and b plugged into a lerp and put a vertex colour into the alpha set to R then i have another lerp texture a and c into a lerp and put a vertex colour into the alpha set to G then i connected them to a…
So I setup a 1k texture to have the texel for 1 meter, but if i apply a texture it looks repetitive, not sure if it is the texture or what. I played with some ideas, like a second uv channel and thought of even vertex colors for blending other textures in but the polygons are quite low. I am not sure if that is right way.…
Hi all, I'm working in a wheat field for an environment in Unity. I started with Substance Designer to create the material/texture 2D Plane since I couldn't find a free package that included a proper wheat texture. Now I'm on SpeedTree and the texture apears on some of them really dark, others display correctly. Like this:…
I'm making a game with some people, we're all new to this, we have only one experienced artist but he's unavailable right now so I figured I'll just ask here. We're using Unreal Engine 4, and it seemed a little excessive to me to make a different texture map (in Substance Painter) for each single environment object. To…
Hi everyone, I recently started dabbling with Unreal 4 and Substance Painter and came across something that I don't know much about, so I came here for an answer. Basically, I'm working on a mesh with multiple objects and therefore requires multiple materials. In Maya I have separated my mesh by assigning different…
Hey, Is there any UV trickery that anyone knows of to tile part of a texture. Say you have 4 tiling textures on one sheet and you want to tile the texture in the top right, how would you do so? I use 3DS Max 9 if that helps at all.
Not sure what Im doing wrong, but no matter how much I've been practicing texturing lately, I am unable to achieve the precise detail that most of the artists on Polycount have with their textures. Mine always look really blurry when zoomed in. When I sharpen the textures in photoshop, it just adds noise. Which isnt the…
Hey guys. This is my first proper post on here so forgive a lack of information or anything like that. I am currently working on a Slardar weapon and am having trouble exporting the textures to Maya. I have modeled and textured the mesh in Zbrush but can't find a way to ge tthe actual texture in Maya. Also how would I go…
Date: 12 November 2013 Status: OPEN Project: Folk Tale ( Steam Early Access ) Developer: Games Foundry Freelance Position: 3D Environment Artist / Texture Artist Skills Required: 3D Modelling Hand-Painted Texturing ( Diffuse, Spec, Emissive, No Normals ) Your portfolio must demonstrate hand-painted assets. Strong texturing…