Hello everyone,
As I said in my portfolio thread, much of my character texture content on my site is pretty outdated. After the announcement of Red Orchestra: Ostfront 41-45, I'm pleased to show some of my texture work for the German and Russian infantryman models we currently have on our site. The models were created by Dave (Sanzliot) and textured by yours truly.
The models and textures themselves are also extraordinary in the sense of how accurate they are to their real-life counterparts. Over the summer, I purchased an entire Russian and German uniform/field gear set to assist in authenticating our player assets, and the results speak for themselves.
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For the model one thing I do sometimes is create a seperate smoothing groups where the jaw meets the neck. That way the game engine doesn't shade so dark under the chin.
Keep up the good work!
As for the look of the textures, along with what monster said, I feel they could have benefited from painted in shadows. Under the helmet ( unless the helmets come off of course ) the tops of the whites of the eyes ( always helps to get rid of that stark starey eyed look ) , arms within sleeves, under packs and accessories where they rest on the body, that kind of thing. Minor nitpick really though. This is high quality stuff.
I've also seen your German Infantryman, Daz, it was quite spectacular
I really loved the original RO, but without a non-Steam, Linux version I will not be able to play it, which REALLY sucks
Any plans to release a non-Steam (maybe Linux-only, to please Valve) version, please?
The models and textures themselves are also extraordinary in the sense of how accurate they are to their real-life counterparts. Over the summer, I purchased an entire Russian and German uniform/field gear set to assist in authenticating our player assets, and the results speak for themselves.
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You enjoy praising yourself, huh?
It's looking very nice but I would make the faces/necks a bit less dirty. When I look at the first pic, his face appears blurry and undetailed due to too much mud in it.
(prepare yourself)
No complaints.
Good authenticity, and it really does help to know what the gear "wears like" to get that extra edge of authenticity.
Two notes though.
1.) as others have said, the faces need a little work, Not a lot but a little. Do the helmets come off when the soldiers are shot, or do they stay on. If they stay on, you may want to hint at, as Daz said, some Ambient occlusion faking for theshading of the helment, usualy from the upper third of the nose and the entority of the eyes and upper half of the ears and the back ofthe head totally.
2.) The Societ Uniform is perfect, but it's also an early war uniform. For after may of 1943, you want to go to a pocket-less gymnastorka, with pogari (shoulderboards), and the m-40 steel helmet was a lot more common at that point. Also there are special winter uniformsthe paded telogreika coat, and ushanka fur cap. The long coat was not the first choice of veteran frontoviks in combat, but they bept them for "sleep wear. The German Uniform went through chagnes as well after 1942, but that is less of a concern.
Daz The Ammo Pouches were reflective of the Weapon that the German Soldier Carries, So I would think that they would swap with the weapon, which is why no AO around them as they could be small like the rifle pouches, or large like the StuG44, or MR40 pouches. That's "excuseable". :-)
Scott
Love the Daz to Ruggels alleyoop for the dunk!
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The models and textures themselves are also extraordinary in the sense of how accurate they are to their real-life counterparts. Over the summer, I purchased an entire Russian and German uniform/field gear set to assist in authenticating our player assets, and the results speak for themselves.
[/ QUOTE ]
You enjoy praising yourself, huh?
It's looking very nice but I would make the faces/necks a bit less dirty. When I look at the first pic, his face appears blurry and undetailed due to too much mud in it.
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I wasn't being self-serving if that is what you are implying, just highlighting what I feel is a positive and important aspect of our character work. Many titles disregard uniform authenticity so I felt it was appropriate to emphasize that in my first post and its impact on the artwork.
Secondly, the Soviets did not immediately abandon the M35/40 uniform combination with the advent of the 1943 "gymnastorka" tunic and trousers, so it's logical that one would see the former uniform being used consistently throughout the entire war. I'm not disregarding the idea of it in the mod, just saying this is what we agreed upon for the general appearance.
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It might be worth putting the shadows on the face as a shader (like the shield effect in UT2004) that only activates when the helmet is worn. Talk to your programmer about it.
Just look how more sexy he is with the shadows, eyes more narrow/lighter and lightened desaturated chin.
Anyone know what Im talking about?
I agree however the eyes need to be less polygonal and more naturally shaped.
That custom shader you were describing Moz also sounds intriguing, I'll be sure to mention that to some of my other team members.
(torn clothing/flesh from explosions, etc)
As the the Soviet Early War/ versus late war. I'd think having a mix of both, as well as having appropriate weather related gear (telogreiki and ushanki as well as white cammo and whitewashed stahlhelms) would add to the authenticity. Also, Soviet Guards Armour and Guards Rifle units would have the "latest and Greatest" and would display the post Stalingrad Uniforms, just as the Germans would start displaying War economy measures such as unpleated pockets,web replacing leather, and lace up boots with gemaschen replacing the pull up marschenstiefel boots. (IF you need a modeller, I am gonna be laid off in a few days..) Little touches would add to the authenticity, just like adding T-34/85's only After January of 1944, or IS-1's only after September of 44. or the phasing out of Panzer Mk II's by 1943, and the introduction of the King Tigers late in the war.
Scott
Nice texturing, but yeah, having a shadows from the helmet would be sweet. Maybe even put the shadow as an alpha thingy on the helmet; I've seen it done on some alien gunslinger model....