Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4. https://www.artstation.com/artwork/18a9lK Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the…
Hey everybody here's the block-in for my next environment, a Diablo style dungeon crawler environment for my portfolio. This is in UDK by the way. I did have a question for anyone who can help, I've tried a few fog/mist tutorials ( Albeluhn and Hourences) but they just don't look right. I've played through the game and the…
hi guys i am thinking of making a small environment scene but i have never tryed it before because i am more of a Hard Surface guy but i want to give it a shot. My question is a bit dumb but i just want to clear it, when making environment do i hand paint it in Max ore do i have to unwrap every building and then texture??…
I'd say first off. Ditch the wix site and move over to artstation (not that your layout or anything is bad, but I'd say I prefer art on there more than visiting a wix site). Second, remove the character and the gun at the end. Neither are strong enough to be included in your portfolio (remember portfolio is only as good as…
Hello all. I've been working on a bathroom environment inspired from a scene in Max Payne 3, and would like some feedback based on scale and such before I begin texturing. I'm not worried about lighting just yet, so please don't comment regarding lighting. Thanks in advance :) Environment: Reference:
That depends completelly on the look you want to give!! Having different alphas for a same albedo can work, it can be harder to tweak though. You can also add colour variation inside of the engine depending on the position of the mesh. You can overlay a detail normal map on top of the default one ... There are a lot of…
Ok, so if you want to be a character artist and you need to work on your 2d skills everybody says Bridgman/Loomis books as well as life drawing. These are pretty much the "standard issue" recommendations, although everybody also has their personal additions too. What I tried and failed miserably at was trying to find…
Update: From feedback from Ged :) First time posting! This is my first environment I've ever done with my own assets (aside from some basic ones learning the software) and am trying to build out a portfolio so I can get my first job in the game industry. This took about 2.5 weeks and except for the foliage and rocks,…
Hello This is my first post. I am going to show you the progress of the environment art test that i am doing. The Environment art test is due September 21st. The structure should be 3000 polys or less and only two 1024x1024 material maps can be used for this project.
When you're learning and starting out it can be kind of hard to choose. I think what works best when you're unsure is to look at the body of work you've made over time and see how it leans: more character or environment work? Then I would also think about some of your favorite pieces or pieces you enjoyed making and figure…