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Real Time Environment Scene | Fractured Minds

codyaq2
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codyaq2 greentooth
Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4.


Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the 'Photos and Abstract Paintings' 

Assets created using varying workflows, modular pieces utilizing tilable textures, trimsheet workflows, mid poly face weighted normal work flows, and traditional High - Low workflows. Mostly 2k textures. Real time Ray Tracing GI and Shadows just sitting at 30FPS at 1440P
Created a main Master Shader setup to take advantage of varying tweakbles and shader features, such as masking, detail mapping, vertex painting, fresnel tweaks and more.


You can grab the assets here










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