Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4.
Everything was created by myself, apart from some of the decals and
textures that were sourced from the internet/other projects. MidJorney
was used to generate the 'Photos and Abstract Paintings'
Assets created using varying workflows, modular pieces utilizing
tilable textures, trimsheet workflows, mid poly face weighted normal
work flows, and traditional High - Low workflows. Mostly 2k textures.
Real time Ray Tracing GI and Shadows just sitting at 30FPS at 1440P
Created a main Master Shader setup to take advantage of varying
tweakbles and shader features, such as masking, detail mapping, vertex
painting, fresnel tweaks and more.
You can grab the assets
here