Hi, i'm currently following Eugene Petrov's game ready pistol tutorial and it has been going pretty smoothly up until this point where i have so much of this issue where once I bake the high to low there's a lot of black outlines. I believe this is because the high is getting to far from my low poly and so the shading…
This is the problem when you have people ruining a good cause by misunderstanding the principals of the argument. But people are lazy and locked in this dualistic mode of thinking where to say "up with the women" must mean "down with the men." This caveman mindset is the root of all evil. Just ask yourself, before you say…
How would you go about creating the ground? It's a big square with each corner having a little circle taken out for foliage. I want to use Designer for the bricks and the granite strips and granite ring in the center. I'm confused though. You see each bricked section? The bricks have their own pattern, but they all have a…
Hi! I'm trying to make a make a point light to illuminate as flame of a torch in Maya. I've tried to load a noise map into the intensity attribute, but it didn't look quite nice. I'm only interested in the ligh behavior that a torch would have. Any suggestions?
So this shape has 2 separate meshes in its hi-poly form. There is a prominent seam in the hi-poly that is created with 2 meshes that are next to each other. For the lowpoly, I tried to make a contiguous mesh. But that screwed up the seam. here's the what the hi-poly looks like. it is made up of 1 large and 1 small mesh:…
Hello, I have a problem with sp baking. It is the first time that I make a bake with the match by name mesh. I have a low in fbx with multiple objects from Maya and a series of multiple high .objs from zbrush, and each respective object with its name and prefix. And the bake comes out with a huge error. I tried in marmoset…
The space command seems to work pretty great, monster! Thanks a bunch! Quack, I'm trying to make this shape: I'm trying to make those little slit cut outs and having them be evenly spaced would make things a lot easier.
We have a YouTube channel J&D Game Rex where we want to make parody video of upcoming game Battlefield 2042. We will be making short videos on funny situations created while playing the game in our unique way using stylized stickman characters. And since it would take a lot of time and effort to make these video in 3D we…
So if I had a more complex model, i'd bake them separately and then combine the normal/vertex maps in photoshop? Guess there's no other choice because of the way it's calculated. I'm assuming AOcc should still be baked together though, right? But in this case just start from scratch and make the wooden planks / center…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…