How would you go about creating the ground? It's a big square with each corner having a little circle taken out for foliage. I want to use Designer for the bricks and the granite strips and granite ring in the center. I'm confused though. You see each bricked section? The bricks have their own pattern, but they all have a border laid with bricks on the edges butting up against the granite. How would you texture this? I know how to make a seamless brick pattern... but then you throw in the border bricks following the granite parts... I'm not sure how to go about doing this with designer and painter. Also, would you just make one big piece of geometry with like an 8k map? Or would separate meshes be easier?
Thanks for taking a look. I hope all is going well!
Replies
It will take a few months of learning to develop all the knowledge and skill's to build a scene like this.
Use 2 or 3 different tiling brick patterns for the middle of each section. Use a trim sheet for the borders.
For the granite you could just use a tiling 3x1 brick pattern and use different rows for each stretch.
You could use separate geometry or use one piece of geometry with multiple materials.
So basically just make a brick texture that's the appropriate pattern and add that with masks?
Or is it something completely different?
Thanks for your help man.
Here's 4 random examples, you can google "trim sheet textures" for more, some better breakdowns, and tutorials.
The only thing I'd use painter for, regarding trim sheets, is working on a flat plane with the trim texture applied. Any masking or blending you'd want to do in the game engine or modeling application.
http://wiki.polycount.com/wiki/Modular_environments