So this shape has 2 separate meshes in its hi-poly form. There is a prominent seam in the hi-poly that is created with 2 meshes that are next to each other. For the lowpoly, I tried to make a contiguous mesh. But that screwed up the seam.
here's the what the hi-poly looks like. it is made up of 1 large and 1 small mesh:
Here's the lowpoly contiguous mesh normal mapped result. As you can see, there is a harsh and highly pixelated line in the middle of the seam:
with wireframe:
without wireframe:
I tried adding in some geo at where the seam is, but that didn't turn out well either:
So I'm not sure what the best course of action to take is. Should I just keep the 2 meshes separate for an exploded bake or is there a better way to do this?
or perhaps is this kind of seam not possible to bake, thus I should change how the hi-poly is?
Replies
I see an option to increase that in xNormal, but not in maya transfer maps.
huffer said: I'll try that, thanks! do you know how to "increase filter size" in xNormal?