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Issue baking multiples object

Hello, I have a problem with sp baking. It is the first time that I make a bake with the match by name mesh. I have a low in fbx with multiple objects from Maya and a series of multiple high .objs from zbrush, and each respective object with its name and prefix. And the bake comes out with a huge error. I tried in marmoset with each subtool and it does it fine. I do not know what the problem might be.

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  • Fabi_G
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    Fabi_G insane polycounter
    Hi! Does Painter give any warnings? From the baked texture it looks like just one element was baked and the padding is flowing over to other islands.

    Do the high and low-poly meshes line up in the baker preview? In your description you write of prefix, I'm used to identify by suffix (as is the default ). If meshes can't be matched, it should show a warning in the baker.

    If you share the files, could take look.
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