I'm currently working on a Female character, normally I practice doing male characters and rarely go past the anatomy stage, I need to break this habit and learn how to do female characters. Please critique so I can improve and make changes, It would be greatly appreciated.
This is entirely a personal passion project. I am a hobbyist with years of experience, but in the name of pragmatism, I know I'll need to outsource aspects I don’t have the time or ability to oversee and complete personally. In this case, I'm adept at hard-surface modeling and character animation, but not terribly good at…
So I'm taking a shot at doing a ottergirl based on one of my gf's character designs. I'm hoping to get this to a reasonable point and surprise her with it. Also, I'm awful at characters but what the hell, practice practice! :P Most of her drawings of the character are kinda cute atm. She had some really good concepts drawn…
I was just wondering if theres any info out there bout polycounts/texture sizes for characters on the different systems? For Example DS - PSP - MMO (World of warcraft relative) - iPhone - Wii - Next Gen - The reason that I ask is because I am working on some character stuff right now and want to be able to show a range of…
Hi guys! I got the incredible chance to join in on Mr Almighty Gir's / Lee Devonald's Summer Character workshop. The next 6 weeks we're gonna go over the whole process of creating a character - from sculpt to texture all the way to Unreal - and I'm going to share my process in this thread. Yesterday we started off with…
Hey all, I've decided to finish a character model I started earlier this year in Zbrush and never got it past the high res sculpting point. The character concept is by nerd-scribbles (James McDonald) who does some pretty cool mech/robot characters. My goal for this project is to use a PBR workflow for the first time at the…
Unfortunately, due to the nature of the client and their projects I can only go into detail about these positions with highly qualified candidates. These positions are with a character team in SoCal for a large AAA game developer. This is an incredible team and opportunity for EXPERIENCED character artists with a track…
Good luck with the dissertation. University can provide a rare opportunity to focus really keenly on this kind of thing and, hopefully, put you in a much better position skills and understanding wise before you hit the professional world in earnest. That being said, the best piece of advice I can give you is to completely…
I was GOING to start modeling an original character in Maya, but then I remembered this character existed and I wanted to try translating her design into 3D. This time around I'll be modeling the clothes separately from the body, unlike in my Garnet model. Character: Suu From: Clover by CLAMP (OVA adaptation of manga)…
Hi! My name is Brian "Panda" Choi, and I specialize as a Character Artist. Based in Los Angeles, California. ==Currently available for Freelance! == (as of 7/18/2014) If I can help your game become awesome, I'd love to talk with you! Skills: - 3D Character Art - Character & Prop Concept Art - Animation Clean Up - Art…