Isn't it important for proper PBR to have physically accurate sun intensity ? So why in game templates I see like 2,5 lux, some you tube tutorials suggest 15 lux , in Archiviz template I see 5000 lux while as far as I know it's 120000 lux for direct sun in reality ? What should I use for a typical modern HDR style outdoor…
Hello everyone! Man, Subdivision Surface Modeling is something I've been trying to learn for many years now. But I seem to learn in a very different fashion than many people. I can't really learn well with "just trying around", I need a structured approach with heavy focus on the fundamentals. I am just a Hobbyist and…
Hey guys. I made a map for Unreal Tournament called DM-Chamber. Download link It features trap room in the center of the map and zero grav pools. The goal of this project was to make fun and cool looking map with 100% custom art within 100 mb file size. For that I used custom vertex normal technique, deferred mesh decals…
So my Apex AD-1500 finally packed up last night after about 4 years of hard labour. Now I can't watch any PAL DVD's. I just bought 'Big Train' when I was in London in Jan and I can't watch it boohoo! As I understand it Apex modified the AD-1500 so the later models you couldn't region hack. If that's the case anyone got any…
I'm running into a bug in Maya 2016 ext 1 SP6. It seems that objects with ShaderFX materials stop accepting spotlights when they move beyond 5000 units from the origin. Has anyone else encountered this? Do you have a suggested workaround?
Goal Set Blender's default units to match Unreal 4's default units (centimeters). Avoid scaling in engine after export. Issue Grid length does not reflect the specified units (cm). Version: 2.88 (latest) Steps Taken To Isolate Problem Changed the following Scene > Unit/System = MetricScene > Unit/Length = Centimeters…
Hey I was wondering how that sales worked for Zbrush and Maya with reference to UE4 I need something roughly 2km by 2km by 500m imported into UE4 ( large landscape cliff assets sculptured in zbrush) How would that translate in Maya? How should I set up my fbx export?
"...such cards can handle up to 50000 rigid bones. A CPU can do a couple hundred at the most. " http://theinquirer.net/?article=21648 Now this is what I've been waiting for. Imagine 100 pawns runnig at you. Detonate a bomb into the middle of the pack. 800 body parts fly in 800 directions. Now that's fun!
Hi everyone, this question is for anyone with the UDK love. Basically, I want to make a material that will start 100% opaque and end 100% transparent. It needs disintegrate in specific areas. I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would…
I’ve tried many different methods of generating UVs, but nothing I’ve used comes close to Headus. I’m going to purchase it, but I can’t decide between the Professional and Hobbyist editions. On one hand I like the idea of not having to keep a dongle plugged in, but Professional edition does have Map Repainting, Advanced…