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Evaporating Material

Hi everyone, this question is for anyone with the UDK love.

Basically, I want to make a material that will start 100% opaque and end 100% transparent.

It needs disintegrate in specific areas.

I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would evaporate. I can't find this material for reference anywhere in UDK. I could reverse engineer it if I could find it. A more recent example would be what happens to dead players in Monday Night Combat after they die.

Some more specific questions would be: how can you ensure that a texture starts at a specific point and ends at a specific point when it is applied to a mesh?

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