Hi everyone, this question is for anyone with the UDK love.
Basically, I want to make a material that will start 100% opaque and end 100% transparent.
It needs disintegrate in specific areas.
I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would evaporate. I can't find this material for reference anywhere in UDK. I could reverse engineer it if I could find it. A more recent example would be what happens to dead players in Monday Night Combat after they die.
Some more specific questions would be: how can you ensure that a texture starts at a specific point and ends at a specific point when it is applied to a mesh?
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Also, after I posted this I found this free tutorial here: http://udkc.info/index.php?title=Tutorials:Dissolve_Material_Effect
This appears to also be a good match for what I was talking about for anyone who is curious.