I am doing a little attempt creating an *.x exporter from Maya with Python, I am also using Darkbasic to have quick preview of the model. Does someone know if there is any documentation about the *.x format? Then I can understand a little more the content? I check on google and I do not know Direct X then... maybe not…
Hi, I was wondering how they do the crease movement on games like Fifa when a player is moving? It looks like the normal map, is code switching between 2 different nor maps to create this effect? I only tend to see it on the back area of the shirt.Games like Max Payne 3 do this too. Any info would be great,thanks.
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
Ayy, so in Max 2012 I could use the snap tool and panning in the viewport would remain the same. Now in 2015, it seems the snap toggle affects the way panning is done. When it's enabled and I try to pan, it stops or stutters, which can be very annoying. I googled and couldn't find anything about this specific problem. Just…
Hi, so I have been watching this and in it he is having a facial control GUI with one set of controls which moves in their own Y and X axis. I can't get it to work and there is no walkthrough in the tutorial on how to do this, but maybe someone has any idea how, if still possible in Maya 2013, you can do this. The control…
Hey, was hoping I could get some comments and critiques on this document, as I am pitching it to a teacher tomorrow. Basically, we design the prototype of a game for our school, however my quarter has more than the usual amount of teams formed, so I'm expecting that there might be some culling. To ensure that my team…
I am back again =) Guess what! I decided to join the project B) Still can't share much details but want to ask your opinion on one thing. This platform/engine will offer to the small (could be not small actually it doesn't matter) dev teams or solo devs or even persons with no previous dev experience all the necessary…
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Hi, I've tried with VInterpTo and FInterpTo and the result is the same as Move() function or maybe even worse. I've captured a video clip [ame] http://www.youtube.com/watch?v=4k8mtRXVAJo[/ame] . This is the source code I'm using: Because VInterpTo and FInterpTo are with ease I've made it with FInterpConstantTo local vector…