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[Direct X] *.x format documentation?

polycounter lvl 17
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sama.van polycounter lvl 17
I am doing a little attempt creating an *.x exporter from Maya with Python,

I am also using Darkbasic to have quick preview of the model.


Does someone know if there is any documentation about the *.x format? Then I can understand a little more the content?

I check on google and I do not know Direct X then... maybe not lucky in my research. :(



For example if I list only the front triangle without Uvs information, the model load well.
But once I list the uvs, some parts of the model get destroyed O_o....
Then why do the Uvs info affect the triangle construction?


I also would like to understand more about the MeshNormals {} content, because number of normal doesn't match with vertex count or triangle count...

Thanks....

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