I am doing a little attempt creating an *.x exporter from Maya with Python,
I am also using Darkbasic to have quick preview of the model.
Does someone know if there is any documentation about the *.x format? Then I can understand a little more the content?
I check on google and I do not know Direct X then... maybe not lucky in my research.
For example if I list only the front triangle without Uvs information, the model load well.
But once I list the uvs, some parts of the model get destroyed O_o....
Then why do the Uvs info affect the triangle construction?
I also would like to understand more about the MeshNormals {} content, because number of normal doesn't match with vertex count or triangle count...
Thanks....
Replies
http://www.google.com/#hl=en&q=directx+mesh+file+format
Check out Jon Watte's exporter too, open source...
http://www.kwxport.org/
He was very helpful when I was looking into .X a couple years ago.
@Lamont : Yup purely challenge again and wishing to learn new stuff.
I will give a look at the Maya-Python exporter once I`ll done mine!
http://www.toymaker.info/Games/index.html
Also, try msdn.com search engine for d3d / x file tutorials.