Hi,
so I have been watching
this and in it he is having a facial control GUI with one set of controls which moves in their own Y and X axis. I can't get it to work and there is no walkthrough in the tutorial on how to do this, but maybe someone has any idea how, if still possible in Maya 2013, you can do this.
The control is the triangle, and it has a rotated pivot (it looks like), and when he moves it in the X or Y axis it only gets X or Y input.
However, just rotating the pivot doesn't work, and it gets both Y and X values when moving it in one direction (as he does) as if it would have moved in world space.
The question is if you know of any way of making an object only get one kind of movement input if you move it in an axis after rotating the pivot?
/N
Replies
The translation axis is not affected by the orientation of the transform itself, it depends on the orientation of its parent. Just orient the parent node of your triangle to the desired axis (create an extra tranform (group) if necessary)
Essentially the curve can look however you want it to, and it's easier to leave the object's pivot settings at 0 and just edit the curve
Ah, I didn't read this properly, that's odd
Not sure then, still, try out what I described