Hi, I've tried with VInterpTo and FInterpTo and the result is the same as Move() function or maybe even worse. I've captured a video clip [ame]
http://www.youtube.com/watch?v=4k8mtRXVAJo[/ame] . This is the source code I'm using:
Because VInterpTo and FInterpTo are with ease I've made it with FInterpConstantTo
local vector StartLocation;
local float MoveObj;
StartLocation = GetTargetLocation();
MoveObj=FInterpConstantTo(StartLocation.x, EndLocation.x, delta, MovementSpeed);
StartLocation.x = MoveObj;
SetLocation(StartLocation);
if (StartLocation==EndLocation)
{
stopMove();
}
I've put this in the event Tick() function but it's very laggy. After that I've tried to use SetTimer() function with interval of 0.0161 sec or with the value of the DeltaTime. But the result is the same...
Any Ideas how to move the object without this jumping ?? I need the movement to be smooth...
Replies
ideas ?
If that doesn't work I can't help you with the unrealscript. I just don't do that kind of thing.