I'm currently setting up a custom UI for ZBrush on my second laptop. Using one of the preset layouts, I cannot seem to be able to get rid of this "BrushMod" tool. Ctrl + Alt and dragging does absolutely nothing to it. Does anybody know how to get rid of this option?
Hey guys, I've done a quick, simple binder for my future scene and thinking ahead a bit I'm wondering if it's possible to only unwrap one of the rings on the actual 1x1 map and just have it copy to all the rings? So when I texture the binder, the rings all look the exact same anyway, is it necessary for each ring to fill…
I recently purchased El Coro weapon designs from Massive Black and thought it was a really cool idea to block out objects in 3d before the "concept" was finalized with a paint over in photoshop. I was curious if it is a method used often in creating work for enviroments as well? Is it common practice to use 3d primitives…
well im working on some DS stuff and it would be quite nice if someone has an idea how to render passes without actual edge anti aliasing. mainly to ease masking colorkeys and stuff. the max manual didint really help at all - but at least I now know thats actually intended, for whatever reason... well, maybe I'm just too…
Here's my first sketch for my entry. I still hesitate between fire an ice, maybe I'll mix both, or more, it really depends on what I can achieve during my lunch breaks...
http://www.laurenscorijn.com/articles/ambient-occlusion-baking Method 5: Vray Irradiance Map I have done all the steps except for the last part. I think Completemap means render to texture default map but how do I a VrayCompletemap?
Hey all, I've got this image up in my sketch book but here it is again: *Find out the meaning of the note to self in my sketchbook* I created that while following Pixologic's tutorial. It's all well from the front but the back leaves alot to be desired. I'm just thinking how somone would normal map that..well. I did but…
I tried searching and didn't get anything. But anyway, I have an art test and what was asked for me map-wise was what I know UDK has. But I don't know if 3DS Max has these (he wants it rendered in Max). So the needed maps are Diffuse Ambient Occlusion (Should I unwrap a second Map channel for this one?) Colored Specular…
sorry if this is a sort of re post I searched did not find what I was looking for. Anyways, I have a plane that I have modeled in to a 64 unit wide by 256 piece and I wanted to use the bend modifier at -90 to make it a 90 degree bend that would snap to the grid (grid is 16 units) and the sides would just not line up, no…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…