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Hollowness with planes in Zbrush architectual elements

Hey all, I've got this image up in my sketch book but here it is again:

*Find out the meaning of the note to self in my sketchbook*
24f9xec.png

I created that while following Pixologic's tutorial. It's all well from the front but the back leaves alot to be desired. I'm just thinking how somone would normal map that..well. I did but the end result is what you see on the back. How does somone go about creating a plane > drawing circles > adding detail and not having it hollow? -.- Create a symilar base mesh with a capped end then do the same thing? hmm..


218qao.png

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