I tried searching and didn't get anything.
But anyway, I have an art test and what was asked for me map-wise was what I know UDK has. But I don't know if 3DS Max has these (he wants it rendered in Max).
So the needed maps are
Diffuse
Ambient Occlusion (Should I unwrap a second Map channel for this one?)
Colored Specular
Normal
Emmisive (glow)
Reflection Mask
The big problem I have is finding reflection mask slots in standard and arch and design. I am also having problems with colored specular with standard.
So is there a way I can get these slots to work with these shaders? Or should I download a new one?
Replies
http://www.laurenscorijn.com/viewportshader