I recently purchased El Coro weapon designs from Massive Black and thought it was a really cool idea to block out objects in 3d before the "concept" was finalized with a paint over in photoshop. I was curious if it is a method used often in creating work for enviroments as well? Is it common practice to use 3d primitives to block out forms and get correct perspective to then paint for a concept, which will later be rebuilt into the enviroment?
Replies
depends on the studio, depends on the artist, depends of the needs of the project at any given moment...
a good example is the level designers have blocked out the gameplay, and the environment artists need to populate and light the scene. a concept artist takes a screen grab and paints over that.
http://www.brightcove.tv/title.jsp?title=687001235&channel=184253309
http://anotheraaron.wordpress.com/category/sketchup/
In the environments we also block everything out with basic shapes then do paint overs mostly as detail and lighting suggestions, its just easier and faster to crank out a few 2D ideas then it is to spend weeks/month modeling.
I think Gauss started a thread about this also when he was playing around with it in this thread: http://boards.polycount.net/showflat.php...true#Post205231