Hey guys, I've done a quick, simple binder for my future scene and thinking ahead a bit I'm wondering if it's possible to only unwrap one of the rings on the actual 1x1 map and just have it copy to all the rings?
So when I texture the binder, the rings all look the exact same anyway, is it necessary for each ring to fill up space on my maps or?
Replies
You can unwrap only one ring and then copy it to the correct position. Copies will be sharing the UV position of the original one. Also, you can mirror UV's of copied ones to next UDIM slot, but I was never sure what is a difference between mirroring and sharing the same UV position between identical objects.
And all the rings will get the texture info from that one ring that I unwrapped?
Exactly.
Now that doesn't seem to work for what I need here. Because after I collapse everything (including ALL the rings) they just all appear on my texture map.
Sorry if it seems like really basic stuff but I don't know how to grasp this
If any of you would be so kind to explain it step by step I would be very grateful
What I did was collapse everything together and pack it BEFORE copying rings So on my UV space I had one ring but then copied the rings to a separate objects and exported everything together and now it works perfectly.
Thanks a lot guys, very useful lesson and will help me a lot with future projects
cheers!