I have Clean Grey Slate for my base materials and have assigned all custom colors (from ddo swatch) for my color id map. But after loading my maps and and pressing 3do the model comes onto the stage with pre-assigned materials partially across 3 color id's. (???) c1.jpg is how the model shows in suite with a chrome like…
I import a mesh object into max5, assign a materal to it (multi-sub)and render -all is fine. I attach it to another mesh, assign a materal, render is No Good. Checked the IDs, all ok. Any ideas?
Hi everyone For a university based assignment the objective is to create a model of a dinosaur. I was looking for some pointer's and views and would be grateful for any help given. The dinosaur chosen for the assignment is a Carnotaurus with images below showing the anatomy of the dinosaur. Base mesh Sculpting After…
hi, I have created this little window so I can easily assign material to it. It's creating a material but not assigning material to the object. window; frameLayout -label "jayant"; // add the other controls flowLayout -columnSpacing 7 -w 50 -h 50; // create six symbol buttons with related mel command symbolButton -w 40 -h…
Hey I was wondering if anyone knew of a script or something that would identify each island of white, then assign random colours in photoshop or something? Like in the example, sampling each white space and assigning it a random colour. I could magic wand each brick but I'm looking for something faster. If that's not…
Hello people. I was working on a substance project for a quite long time and I wanted to do the finishing touches today for the final renders. the save file has always been blank (A file that doesn't have an assigned program to run it if you click on the file to open it ) I always opened the project IN substance painter.…
Links is a deprecated feature of Suite 1.X which may be returning in the future. All material assignment is done by creating a material in the dDo menu. You can alternately hold C and click on a color ID to assign a color to a group or layer that exists, or SHIFT+C+LMB to select and assign a new Smart Material to an ID.…