Hey guys. I wanted to share my latest assignment at school. Our first week, we had to make a base human male and female model that had semi identical UV space for the addition of armor the following week. We had to model, UV, and handpaint the textures using Max, 3d coat, and photoshop.
Our armor reference was some from Michael Franchina of Runic - Torchlight 2. We had to match the armor proportions to our human models.
Here's what I cooked up for the deadline.
Any crits are very welcome. I'll probably touch these guy in my spare time throughout the school block!
All textures are 512 maps - the base humans are sub 2k tris. The armors are sub 2800 tris.
Male and Female -
Armor Set 1 -
Armor Set 2 -
And of course, our reference:
Replies
Great work!
I retopo'd and projected the sculpt onto my low at all the subD levels and am trying my hand at polypainting and materials inside zbrush.
@Deathstick - I'm actually only taking the one class, so my time is pretty much all put into these things=S
That said... here's my current progress on our next 2 week project - a futuristic knight lady. Yay for hard surface, my mortal enemy!
This normal issue doesnt seem to be happening in xnormal
Deadline is here.. so here's my cookup for these armor sets:
hipoly zBrush sculpt
lopoly 14.8k retop / texture
Reference:
From the awesome Simon Loche:
http://simonloche.deviantart.com/art/Speed-Chara-Design-264639311
After a day of modeling out forms and trying to figure out some of the proportions:
The arms need a little love, and I gotta knock out the cape and sword tomorrow so I can get to texturing, but so far, making progress.
the one above me is cool too, not too keen on the highlight on the boots though looks like wraps but reads like plastic. That all I got, again really cool stuff.