Hi, I've working on a map of Helm's Deep in UDK. I'm almost done with the models for exteriors. But I've been having problems with light map bleeding/seams. Does anyone know of any good tutorial for making light maps in UDK? I hear that we need to use grid snapping to avoid the seams. But all I can find in Blender is pixel…
Here's my first lighting project in Maya. For my first attempt, I was happy at how it turned out. But I know there are things that need to be changed. I'm still learning Maya more and more, so I'd like for people to tell me what puts them off about this render so that I can get the best out of it. (*By the way, I know the…
Hey all Having a bit of an issue with one of my assets after I build the lighting in unreal. The first screenshot shows the asset in unlit mode and the texture on the wall looks as it should However once I build the lights I get this odd error It actually looks like its partly loading an older version of the texture but, I…
Hi all , me again :D . This time i would like to know your opinion on Point lights moveable, I fall in love with them cause of sharp stencil shadows. But with just 10 of them in my map + one dominant directional the whole map went slugish, as if it has become 3DMark or Haven benchmark software :) . I optimised my meshes,…
Hi everyone, i'm working on a scene with big dusty windows, with dithered opacity. The problem is that the baked lights passing through the windows are sharp and not smooth as the opacity map. Are dithered opacity maps not good for light baking, or am I doing something wrong ? Thank you
Unfortunately, lighting bakes are no longer supported in Toolbag 4. The ray tracing back end underwent a major overhaul and we were no longer able to bake lighting with the method we previously used. Investigating a new method for baking lighting is on our todo list.
Hi, I'm looking for some advice/thoughts/ experiences on how best to structure collision handling in unity between the Level Designers and Art team. The project I'm working on has split remote teams with the graphics side of things handled by one team and the Code/ level design handled another. We've split the levels down…
Hi, What is the correct or best settings for an Alembic Object ? I did this little animation of a "Curly Cube" but the light and shadows are really weird. How to fix this ? Need to export as FBX ? Some faces don't be affected by the light, what's wrong ? Need help please. Some captures
this one's real, though. My buddy started just put is project up on kickstarter. It's his rebound from 38 so give him some TLC, Polycount. http://www.kickstarter.com/projects/1031130358/flight-of-the-wisp
Hey guys! I've been trying to switch over to Unreal after exclusively using Unity. Unfortunately, trying to get a modular level to work with lighting has been absolutely kicking my butt. I've followed the posts about creating multiple UV sets using the secondary one for lighting, and I'm not too concerned about the seam…