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Tea Room Lighting render

Here's my first lighting project in Maya.
For my first attempt, I was happy at how it turned out. But I know there are things that need to be changed. I'm still learning Maya more and more, so I'd like for people to tell me what puts them off about this render so that I can get the best out of it.

(*By the way, I know the sky does not match the light ray color at all.
The sky image will be replaced when I create a new one.)

Feedback & advice are greatly appreciated.
Liz_sunsettea_render-1.jpg

Replies

  • BradMyers82
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    BradMyers82 interpolator
    Looks pretty nice, the main problem I notice though is the light color. I mean, if its all red outside like that, I wouldn't expect it to produce this kind of light. And as far as I can see its the only light source.
  • jlewis
    i agree with brad about the red outside. the china is casting a pretty hard shadow. maybe play around with the color of that white omni light to match what's outside?

    if you decide to replace the sky image, then adjust the light source accordingly.

    i think this will turn out nice for a first project.
  • Autocon
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    Autocon polycounter lvl 15
    If its clear regular day outside and thats just a red stain glass you will still get the red hue to the light
  • MasteroftheFork
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    MasteroftheFork polycounter lvl 18
    How come there are two shadows but one light source? It looks kinda weird.
  • Daaark
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    Daaark polycounter lvl 17
    The wood looks wet.
  • David-J
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    David-J polycounter lvl 11
    I agree about the two shadows. Looks weird. And as also mentioned the sky in the BG is not matching. Maybe just change the image in the background for something that matches. Also the materials are not quite clear what they are.

    Cheers and good luck!
  • carlo_c
    You say this is a render, so theres a few things i'd fix:

    -AA is too low theres jaggies around the teapot and cups
    -Wall texture seems low res compared to the teapot, and things. Try to keep everything consistent with texture resolution
    -Look into setting up an ambient occlusion pass

    I'm not a maya user so I can't give you any help with the settings and what not but keep at it, take on board what everyone says and post up the improved render :)
  • RueLi
    Looks pretty nice, the main problem I notice though is the light color. I mean, if its all red outside like that, I wouldn't expect it to produce this kind of light. And as far as I can see its the only light source.

    Yes, I realize that.
    I'm painting a new (blue) sky that will match with the light source, most definitely.


    The shadows are something I've been fighting with, especially where they overlap each other and look like two different shadows... >:P!
    I honestly don't know if its because I didn't break the shadow connections on each of the objects right, or if there's a setting for overlapping shadows.
    (I haven't played with Maya long enough to know if there is.)
    It may be something as simple as me having to play with shadow color, or whathaveyou.

    I think that would be most helpful
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