Hey guys!
I've been trying to switch over to Unreal after exclusively using Unity. Unfortunately, trying to get a modular level to work with lighting has been absolutely kicking my butt. I've followed the posts about creating multiple UV sets using the secondary one for lighting, and I'm not too concerned about the seam issue everyone else has been getting since the pieces are all disjointed anyway. The issue I'm having instead, is that it seems all my pieces bake with the same lightmap. Right now I've tried creating the blockout with a single wall piece duplicated. How would I go about having unique shadows for all my modular pieces?
Thanks!
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