Hi everyone, i'm working on a scene with big dusty windows, with dithered opacity. The problem is that the baked lights passing through the windows are sharp and not smooth as the opacity map.
Are dithered opacity maps not good for light baking, or am I doing something wrong ?
Thank you
Replies
I would suggest pulling out 1 window and place in a blank room and 1 light and see what shape it creates.
Dithered opacity is still 1 bit alpha, so I would assumed you won't get diffused lighting.