Hi all , me again
. This time i would like to know your opinion on Point lights moveable, I fall in love with them cause of sharp stencil shadows. But with just 10 of them in my map + one dominant directional the whole map went slugish, as if it has become 3DMark or Haven benchmark software
.
I optimised my meshes, remove meshes but still no luck, the moment i deleted the moveable lights it went smooth again. Soo why they are there in UDK when you cant use them.
Replies
They are there to help you out, but don't go crazy with them
I'm not saying you shouldn't use them...but you really only want 1 dynamic light (or less) hitting any given mesh.
Sigh i should make my own master thread , questions i have asked here never reieved feedback as search more you noob your question has already been answered.