Hey all
Having a bit of an issue with one of my assets after I build the lighting in unreal.
The first screenshot shows the asset in unlit mode and the texture on the wall looks as it should
However once I build the lights I get this odd error
It actually looks like its partly loading an older version of the texture but, I have tried to delete the mesh and textures etc and reload them with no luck.
The asset beside it is using the same material it's just minus the open panel and it bakes fine.
Any ideas
thanks very much
Replies
Yeah got a total of 9 overlapping uv errors. Sounds obvious but I don't get what it means if you know what I mean.
cheers
If you aren't creating a seperate uv unwrap on a second channel (UV1) for lightmaps then you need to do that (exactly how depends on the program you use). Simply, any UV charts/islands that are either over top of another one (overlapping) or tiling outside of the 0-1 uv space will cause lightmap errors. All UVs need unique space or else they will have shadows that belong in other places.
There's a whole page on the udn about lightmap unwrapping, might be worth a look
http://udn.epicgames.com/Three/LightMapUnwrapping.html
Thank man