Hi,
What is the correct or best settings for an Alembic Object ?
I did this little animation of a "Curly Cube" but the light and shadows are really weird. How to fix this ? Need to export as FBX ? Some faces don't be affected by the light, what's wrong ? Need help please.
Some captures
Replies
Hope somebody will help me.
What do you think ?
When importing as a Skeletal Mesh, if your animation has big normal delta you may run into issues getting correct looking normals. This is a known issue caused by the way morph-targets can alter the face/vertex normals. As a workaround, you can bypass this problem by using the (experimental) skin cache feature.
To enable this, add the following to your ConsoleVariables.ini file:
This should recompile shaders the next time you start the editor. When you open up the Skeletal Mesh asset you should be able to tick the Recompute Tangent option for each material/section.
Alembic file importer Doc:
https://docs.unrealengine.com/latest/INT/Engine/Content/AlembicImporter/#importasskeletal
Thank you