Demon Princess, This is really looking great. I take it you are going old School diffuse only style with this texture. I am really looking forward to a beautifully painted diffuse, with a few nice gooey bits, combined with attractive looking flesh speculars and material rendering. Great mesh and Great start.
Or do you mean the slight nick in the lacing? That's just because of the lowpoly nature of this model (2000 tris in total). There's only one edge running across her belly, so the steeper the viewing angle, the more pointy it looks.
More updates on mah zombie, quite a bit of adjustments to make the silouette more distingquishable from the rest of the shuffling bodies! I think this works a lot better than the previous itterations!
racer: nice work dude, the material definition is pretty awesome. the only thing thats kinda weird is the danger flammable sign, normally those things are quite large and seeing one on such a smaller object is kinda strange. maybe a sticker with some writing about fuel contents under pressure etc? like you see on explosive household items.
A friend and I are having a short competition on who can do the best alternate version of a popular Mario character. I decided to do a Shy Guy (Super Mario Bros. 2, Super Mario World, many others). Here is the result so far.
"Who are you to question the divinity of our Lord Koopa?"
Really early stages yet (no textures, just a few basic normals & ambiocc, needs more props etc), trying to get the lighting right at the moment, I do intend to break up the monotony of colours eventually with dashes of red. (The light blurs are done in photoshop by the way, gotta learn how to do those in 3d)
wow Racer445, that's really awesome, u did great justice to dfacto's concept.
I'm really curious about the danger sign, it looks so well done and convincing ! could you give a brief outline of what you did to achieve this effect ?
I have more done on this guy, but I thought i would show this, wanna get this and my level done before the end of november, so i really have to step it up.
WarmGun is looking great man, you guys are doing some gooooodd things Keep it up!
jason, you should use references man , for example those eyes seem to be pinched in the corners in a really unnatural way, his whole face structure even if occulted by the mask seems very weird, i found an image of the same eye shape that you have there, really use reference
I started working on a character a hybrid form of Human-Animal
2 characters are to be made, first one is a kind of Sumo-Frog and the past human form which leads to it
Here's a comparisson, a will work out the anatomy to be more beliveable
crits & tipa are very welcome
Hey EvilPixills. With the table I would put those scratches (the scratches that say bob etc.) also into the normal map, also I would turn down the noise in the normal map significantly cause right now it has a sandpaper like feel to it. Most tables are smooth.
Lastly, in your UV's you could easily overlap a lot of that. The back and the front of the back rest are too similar to share unique UV space.
The more you overlap UV's the higher resolution you get.
I wouldn't call it finished yet if there are still seams and other oddities which could use fixing
also to extend on this , a few things that need to be fix additionally, the gloves , if your going for the old fashioned SF style gloves then there a a cross hybrid style of UFC Fighter gloves
right now he has foam blocks attached to his hands
If your going for the SF style you need to increase the size of the feet as well.
A good reference is to look at spacemonkeys sagat made recently
Also The belt is floating with no real knot , Go back and sculpt a nub of some sort to have it attach if your going to have it float
Right now it looks like a bow.
and come on man you missed the biggest element of any SF! Were are the gagged cloth pieces?
Overall good start but needs alot of polishing and some go back iterations for the textures and the seams obviously
But come on finish up this piece!
If I get my shader to work to mimic SF4 Give me your file and I'll put it in there with my dudley
Well I finally had a chance to finish this up. It seems weekdays are very unproductive for me because of work. I was able to put a good 6 straight hours in and finished it up...
This fella is painted on a 1024x1024 for everything but the feather which is on a 128x128 and the grass which was a 64x64
Let me know what ya think
Replies
I started a high-poly of a truck im making for an upcoming map
I think I'll go with mostly clean, but I'll make the final decision on that in the shading stage.
Great start so far.
Could be rounder, or is that because of the mapping?
Josh_Singh: I hope I can live up to your expectations. I'm no Kenneth Scott, LOL. :poly135:
LEViATHAN: It could be rounder, it's just pointy by design. At least in this concept illustration it is: http://i198.photobucket.com/albums/aa92/BrazilGameMaster/Soul%20Calibur/IvyArtSC4.jpg
Or do you mean the slight nick in the lacing? That's just because of the lowpoly nature of this model (2000 tris in total). There's only one edge running across her belly, so the steeper the viewing angle, the more pointy it looks.
yeah the door is to round i saw one of these trucks today when i woke up outside my house, ill have to redo them
"Who are you to question the divinity of our Lord Koopa?"
i still need to get faster and shizz..
edit: oh. 1474 polies.
Really early stages yet (no textures, just a few basic normals & ambiocc, needs more props etc), trying to get the lighting right at the moment, I do intend to break up the monotony of colours eventually with dashes of red. (The light blurs are done in photoshop by the way, gotta learn how to do those in 3d)
I'm really curious about the danger sign, it looks so well done and convincing ! could you give a brief outline of what you did to achieve this effect ?
WIP still
I have more done on this guy, but I thought i would show this, wanna get this and my level done before the end of november, so i really have to step it up.
WarmGun is looking great man, you guys are doing some gooooodd things Keep it up!
mmmm, texturing looks great! Not a big fan of his dirty googles tho!
Virtuosic,AE,Racer: Awesome work guys!
Finished! You can check the construction shot here
I like the springs on the feet, nice attention to detail.
2 characters are to be made, first one is a kind of Sumo-Frog and the past human form which leads to it
Here's a comparisson, a will work out the anatomy to be more beliveable
crits & tipa are very welcome
the right ones head is next to do
Here is in update for this cafe I am working on. Standing at 17k tris right now but still more optimizations need to be done.
Here is a tabled and chairs set for the environment: 2232 tris 2048 maps for now till i finish texturing:
Mansion wip, 684 tri's.
Lastly, in your UV's you could easily overlap a lot of that. The back and the front of the back rest are too similar to share unique UV space.
The more you overlap UV's the higher resolution you get.
Keep it up man! You scene has a lot of potential.
Eraserhead: Thank you so much for showing Ma.K some love man. And how!
I wouldn't call it finished yet if there are still seams and other oddities which could use fixing
also to extend on this , a few things that need to be fix additionally, the gloves , if your going for the old fashioned SF style gloves then there a a cross hybrid style of UFC Fighter gloves
right now he has foam blocks attached to his hands
If your going for the SF style you need to increase the size of the feet as well.
A good reference is to look at spacemonkeys sagat made recently
Also The belt is floating with no real knot , Go back and sculpt a nub of some sort to have it attach if your going to have it float
Right now it looks like a bow.
and come on man you missed the biggest element of any SF! Were are the gagged cloth pieces?
Overall good start but needs alot of polishing and some go back iterations for the textures and the seams obviously
But come on finish up this piece!
If I get my shader to work to mimic SF4 Give me your file and I'll put it in there with my dudley
This fella is painted on a 1024x1024 for everything but the feather which is on a 128x128 and the grass which was a 64x64
Let me know what ya think
maybe some more contrast in the colours imo, as of now the yellows from the wood and the gorund are mixing a bit too much
I've been trying to colourise my Infected concept and Its being shitty!
viewport grabs
Wall
(To be updated)