That is disturbing vitor. Very cool, but disturbing
Practicing with my new tablet - I need lots more of it. A bench, a set of lockers and a spare space suit (the angle is weird because it's meant to be empty and stowed - hooked by the back of the neck on the wall)
Sup ppl my first post heres a character I've been workin on
620 tris
2x256x256 textures meant to be general Mortimer from for a few dollars more
tell me what u think
Agreed on the vwins. To veiny Other than that, looks like solid awesome. Lol, the side thing on his belt / hip reminds me of a whistle >, < ...A massive whistle :d
On a side note. Am not 'done' with the glows. All's good in 'Hgh Quality' But am having some issues rendering the glow + comping it in PS. So just need to mess with that.
Next on the list is to get it into Unreal followed by Little Big Planet
that's badass, BJA!
I've personally never been a big fan of completely black outlines on illustrative 3d, though it may work best for this piece. I'd try making them a little less bold by letting some color leak through
thanks guys @Peris: Actually I made the mountains in the background a bit bland on purpose, so they don't draw too much attention from the building, which was supposed to be the focal point.
Yeah it's a concept by Bjorn for the cgtalk HMC steampunk starwars, to be honest i wanted to model that one but i figured all the fett's would turn out to be the same...i think i'll do some of his work later tho, cool shit.
erik!: yup, in fact i think i'll need to "borrow" some inspiration from that hehe.
Been creating and getting the 'combat stance' animations into my game. Still need to get it so that the gun gets flipped to/from the player's back when transitioning from passive to combat mode and back. Higher quality xvid version available here
The rigging on that model is currently a little dodgy, I just wanted to get some animations in-game and I'm still working on deformations and weights. What's the general way to do 'shooting' animations? I have 2-3 frames spare to animate shooting. Right now I have the guy shuddering and it looks a little weird.
Love it dummeh. Weights look fine from the shots you showed. As far as a shooting animation, all you really need is the arms and gun going up down and forward and back really fast. 1 frame up, 1 frame down and loop.
Really looking forward to playing the game when you're done.
Spinks, b1ll, per> thank you guys
Vahl> thx, yeah I had that in mind too but I dont really know what I gonna do for the texturing, realistic or cartoon or inbetween
Great work on this page! special mention to Toast/ Kio / Dummeh !
Replies
Practicing with my new tablet - I need lots more of it. A bench, a set of lockers and a spare space suit (the angle is weird because it's meant to be empty and stowed - hooked by the back of the neck on the wall)
Used a mouse to sculpt because my tablet is messed up!!
http://i472.photobucket.com/albums/rr90/Psyk0/steampunkboba.jpg
Currently working on the lowpoly for the viking. Making it for UT3 so the colors represent how the model will be split.
Going to bring it into zbrush for some cracks and age/wear.
steampunk blacksmith
if anything seems off the hook , enlighten me.
I already started on the low poly , there will be no way back.
thank you.
please if anything seems wrong , enlighten me.
starting on the low poly cage right now.
Nice job Vredesbyrd, however, I think you went a bit overboard with the veins, they look a bit like tree root formations, not anatomically correct.
Pretty much 'finished'
/massive image
Rest of the images herre: http://www.flickr.com/photos/klash120/
On a side note. Am not 'done' with the glows. All's good in 'Hgh Quality' But am having some issues rendering the glow + comping it in PS. So just need to mess with that.
Next on the list is to get it into Unreal followed by Little Big Planet
Bigger Screen:
http://www.bja-design.de/different/comic_house_final_01.jpg
I've personally never been a big fan of completely black outlines on illustrative 3d, though it may work best for this piece. I'd try making them a little less bold by letting some color leak through
Wow that's some pretty badass work for Ink and Paint! Very impressive.
BJA that looks cool! I just think the mountains stand out a bit since they lack the detail the foreground has.
update:
WIP i should add
@Peris: Actually I made the mountains in the background a bit bland on purpose, so they don't draw too much attention from the building, which was supposed to be the focal point.
Hopefully recognizable....
I'm struggling with the head right now, but now it's bedtime for me.
Yeah it's a concept by Bjorn for the cgtalk HMC steampunk starwars, to be honest i wanted to model that one but i figured all the fett's would turn out to be the same...i think i'll do some of his work later tho, cool shit.
erik!: yup, in fact i think i'll need to "borrow" some inspiration from that hehe.
@ BJA: nice mood coming from this scene. Great job.
@ Klash120: Looks pretty ace bro cant wait to see the updated glowy bits.
Ive been practicing with zbrush lately, this is where I stand so far: crits a very welcome, thank you.
534 poly bonzai baboon
ben
About to start Low Poly, might add a few more elements to him to make him seem more like an geologist.
[ame]http://www.youtube.com/watch?v=2KyzDaQEnh8[/ame]
if im not mistaken thats cammy, cuz i was planning on doin that as well
That's really cool, Justin!
Add an upward-floating particle effect timed to match that, and you're golden
BJA - I love the colours you've used. Saved it to my CG folder. It's rare to see nice toon shader work!
Been creating and getting the 'combat stance' animations into my game. Still need to get it so that the gun gets flipped to/from the player's back when transitioning from passive to combat mode and back. Higher quality xvid version available here
[ame=http://youtube.com/watch?v=e5sUqiXOJa0]Combat gameplay[/ame]
[ame=http://uk.youtube.com/watch?v=g5k55KEa8Uo]Combat animation in-game[/ame]
The rigging on that model is currently a little dodgy, I just wanted to get some animations in-game and I'm still working on deformations and weights. What's the general way to do 'shooting' animations? I have 2-3 frames spare to animate shooting. Right now I have the guy shuddering and it looks a little weird.
Dummeh, good to see this is progressing. Looking forward to more.
Really looking forward to playing the game when you're done.
got the whole lowpoly model, uvmapping, baking, cleanup work more or less done. baking was not so funny, my computer is too old for such fancy stuff
5.5k tris - 1k diffuse/normalmap
Vahl> thx, yeah I had that in mind too but I dont really know what I gonna do for the texturing, realistic or cartoon or inbetween
Great work on this page! special mention to Toast/ Kio / Dummeh !
early start on the texturing...(polypaint)