irritant one thing i see on your weapon textures is that you have eevolved very little on them , you seem to place scratching only on the edges , but putting it on each one of them wont make it credible, also , your texture lack a somesort of lightning source, , making the gun loose a bit of "volume" , play with it man , i really dig the designs of the weapons, but the textures could be improved imo
a screengrab from max, I am using ben cloward's 3 lights shader but the results are kind of mediocre. I am using Max7 and it seems not to like mirrored elements on the mesh, as can be seen on one of the arms and legs ...
Xnormal on the top seems to sort out the normals just fine though..
I would like to get it to work in max, for simplicities sake, but it doesnt show up very clean in viewport. I remember those neat screengrabs of Mop and Tully's critter, how did he pull it off ? any ideas ?
Edit: Well it seems i was using a very outdated version of xnormal. It's better now .. I guess i'll use it from now on.
Working on a base model that will have various armour options, so he's nekkid for now. My first attempt at black skin with current gen specs, was a lot of experimental fun. I'm not sure if the dust reads ok, so opinions please
Looking good CheeseOnToast! The dust doesn't read that well though, because of the specular , it shouldn't have any highlights. Also I don't think the skin is dark enough. If he is a slave (I assume he is because of the dust) he probably spends a lot of time in the sun, which would cause the skin to get darker.
Cheese yes the dust has some problems but folloing what jaco said of the specular it might look good then. I'd also change the specular color for a more bluish one, now looks like he gots jaundice.
Some work on it... just photoshop painover crap to test the outfit
uh tail? that was her snake pet, she sat down and...... bah ok i'll fix it, i just thought no one would notice it since the problem cames from the basemesh topology, i'll try to fix it without creating too many errors... and thx for the critics
Darkened the flesh, and boosted/sharpened the dust. I think it reads better now. The dust was already masked in the spec, but it was just a bit too close to the flesh tone before. The flesh spec was fine, just the diffuse needed tweaking. Cheers Jaco and Vitor.
now that's the guy i was looking for! great to see you get after this design KP, i think it's really strong and look forward to seeing it get the full meal deal.
Replies
Awesome lowpoly work Dude!
Sloowly finishing this weapon up...still a little ways to go.
keep it up and i posted this to help, not to bash
Something i'm doing for the current 3dtotal competition...
Working on this guy at the moment. At the normal stage in the process.
now return to your roots and start pimping!
edit.. lol I see it's back
a screengrab from max, I am using ben cloward's 3 lights shader but the results are kind of mediocre. I am using Max7 and it seems not to like mirrored elements on the mesh, as can be seen on one of the arms and legs ...
Xnormal on the top seems to sort out the normals just fine though..
I would like to get it to work in max, for simplicities sake, but it doesnt show up very clean in viewport. I remember those neat screengrabs of Mop and Tully's critter, how did he pull it off ? any ideas ?
Edit: Well it seems i was using a very outdated version of xnormal. It's better now .. I guess i'll use it from now on.
Here's something I've been working on for far too long.
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Best decision ever made!
-caseyjones
random collection of random sketches...
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use the sketch thread bud
http://boards.polycount.net/showflat.php?Cat=0&Number=171421
Some work on it... just photoshop painover crap to test the outfit
Should be a bit higher at least.
Vitor, you might want to fix the tail, it's attatched right where the *anus* is supposed to be. It looks very strange because of it.
looking fantastic makkon
you've got a great unique body/head design there, dont fall back on cliches for the outfit
Makkon - BADASS!!!
and still working on this thing:
please please feel free to tear me a new one with C&C. I need to develop my skills if i ever want to make it in the industry.
skining my marker
some stuff from tonight. characters by me, words by a friend.
and still working on this thing:
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that thing is cool!
I can imagine it painted up with block colour black and yellow, ona shiny gray surface lit by GI
The shoulderpads are not quite beautifull , I will change them.
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that's some awesome guy!
badass texture and he'll be just perfect
Well took the tail out of her ass... no more weird porn.