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dammit rockstar, do you just get paid to sit and fuck around in zbrush all day?
because that sounds like a pretty sweet job (and you do it well)
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Well you see rockstars immune system is significantly more different than a normal persons. His blood type is Z,giving him ultimate power zbrush skills.
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dammit rockstar, do you just get paid to sit and fuck around in zbrush all day?
because that sounds like a pretty sweet job (and you do it well)
[/ QUOTE ]
Well you see rockstars immune system is significantly more different than a normal persons. His blood type is Z,giving him ultimate power zbrush skills.
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Soon though, zbrush will become obsolete, mr rockstar will fade into obscurity! mwahhhahahah!
making something thats NOT game res for once. Needed a hand for the scene (yea, just a hand, not a full char) and I tried to make it nice. I'll get working on the maps next.
Hehe KDR, not bad - however even if you're trying to get away from anime here, you should really choose different material colours, it's kinda defeating the more realistic proportions by having a very cartoony colour and shading style.
I'd recommend just applying one material to all the meshes, just a basic grey or low-saturation colour of your choice. That way you can focus on all of the actual realism in proportion and detail without being distracted by the colours.
My main crit on it at the moment is that the eyes are too high up. They're the right shape, and the nose and the lips look good, just move the whole area with the eyes and eyebrows down a little and she should look even better.
Oh also I just noticed she has a kind of "mad scary stare" thing going on at the moment - I think this could be solved if the eyeballs were slightly higher in relation to the eye sockets - so the upper eyelid covers more of the iris, you know?
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Hate modelling ears, so I put on tentacle-ish things...was thinking of taking this into a Sea Creature/Mermaid/Woman-Serpent direction... not sure its working.
No ears ain't taht bad, but those things look awfull
amazing work everybody this eye candy makes me happy every day
Thought I'd share an art test I did about 2 months ago... although they said they liked the job and had me in for an interview, I didn't land it... owell just gotta keep on truckin' Farm House Scene UT2k4
he looks too "pristine". Probably the look you were going for, but if it were me (which it wouldnt be, i cant texture nearly that well) i would dirty it up. And here are some wip's of a high poly archer for game project openfrag. http://www.openfrag.org
Probably needs zbrushing, but I am still learning that at the moment. Comments/Crits welcome
Got some small tiny vacations and decided to rest... including resting from my current 3d projects so I'm painting this.Still really a lot to do, but it's shaping up. 2100 tris and 512 texture.
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Smirnoffka: That guy's head looks almost exactly like the Poser 4 default guy's head. Can we see a wireframe?
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Poser 4? I dunno, the head was given to me from someone else on openfrag as a placeholder, I am eventually going to model my own, so it very well could be from poser 4. I would like to give a wireframe but I'm at home with my parents for easter and I dont have the model on my laptop. What is poser 4?
Replies
because that sounds like a pretty sweet job (and you do it well)
Damn you.
I wants your man babies!
dammit rockstar, do you just get paid to sit and fuck around in zbrush all day?
because that sounds like a pretty sweet job (and you do it well)
[/ QUOTE ]
Well you see rockstars immune system is significantly more different than a normal persons. His blood type is Z,giving him ultimate power zbrush skills.
[ QUOTE ]
dammit rockstar, do you just get paid to sit and fuck around in zbrush all day?
because that sounds like a pretty sweet job (and you do it well)
[/ QUOTE ]
Well you see rockstars immune system is significantly more different than a normal persons. His blood type is Z,giving him ultimate power zbrush skills.
[/ QUOTE ]
Soon though, zbrush will become obsolete, mr rockstar will fade into obscurity! mwahhhahahah!
Right now its about 30k polys with a normal map.
Because people were complaining about anime.
I'd recommend just applying one material to all the meshes, just a basic grey or low-saturation colour of your choice. That way you can focus on all of the actual realism in proportion and detail without being distracted by the colours.
My main crit on it at the moment is that the eyes are too high up. They're the right shape, and the nose and the lips look good, just move the whole area with the eyes and eyebrows down a little and she should look even better.
Keep it up
must be hard to see with dusttrail I'm leaving behind ...
Forest, eat your heart out man, Ima running ...
(about time too ... about the 1st time I'm making something worthwhile of showing)
PS! finish the texture
or else...
EDIT: Updated the image.
Hate modelling ears, so I put on tentacle-ish things...was thinking of taking this into a Sea Creature/Mermaid/Woman-Serpent direction... not sure its working.
No ears ain't taht bad, but those things look awfull
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Thought I'd share an art test I did about 2 months ago... although they said they liked the job and had me in for an interview, I didn't land it... owell just gotta keep on truckin'
Farm House Scene UT2k4
I'm gonna finish the bump map on travolta, and the other guy is from an old low poly mesh...
Probably needs zbrushing, but I am still learning that at the moment. Comments/Crits welcome
but for this i can say you should take a closer look at your arm muscles ref .. they look atm wrong
the legs on the other hand looking cool
Smirnoffka: That guy's head looks almost exactly like the Poser 4 default guy's head. Can we see a wireframe?
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Poser 4? I dunno, the head was given to me from someone else on openfrag as a placeholder, I am eventually going to model my own, so it very well could be from poser 4. I would like to give a wireframe but I'm at home with my parents for easter and I dont have the model on my laptop. What is poser 4?