I don't know about the concept you're using but if the tubes below the cockpit are the weapons that strikes me as a very stupid design. On rough terrain you'd have to expose your vulnerable points long before your weapons can get an unobstructed line of fire. Tanks usually have a very flat profile and the gun on the top to allow them to take cover behind something with only the weapon exposed.
hot stuff V!
maybe tweak the lower lip, it seems to be getting too wide about 1/4 and 3/4 way around, and the centre is too narrow
can't wait to see more
[ QUOTE ]
havent posted any of my stuff in a while now, heres a small pic of what im up to, hopefully ll post all that ive been doing sometime soon.
[/ QUOTE ]
A tie tank, that's interesting. I would render it with a self illuminated texture, because it's hard to tell what is texture and what is shading on the pic.
I revamped my website a bit according to the criticism I recieved. Some bigger pictures and more texture sheets. And the pilot on the left is finally me, yay
something im working on, still wip, might adjust some stuff in the face and arms, then unwrap, texture and bam...another model sitting in my harddrive gaining dust.
it's JACK!
edit, i looked again and his nose doesn't look quite right, i think Kiefer Sutherland's nose isn't quite as big, and it curves up more at the bottom.
Careful, she's looking downward. Your model looks like you're using a pic that's not straight on and contains perspectivic distortion as an ortho ref. That disturbs the 1/3-1/3-1/3 hairline-eyebrows-nose-chin partitioning of the face. Also, she's smiling while you modeled the mouth relaxed.
TGZ: good start man. The dumpster's coming along well, start busting up and wearing down those edges! If you want.
Jimiyo: nice texturing style ya got there so far.
Neal: Well that's 100% exactly what the other Neale said to me. So I lifted my shirt and gave proof that yes bellybuttons can be that way.. but I will keep playing with it haha. Next update: normal mapped low poly. Finally!
[ QUOTE ]
god I hate 24, aperently it only take 5 minutes to get anywhere in LA. At least half that show should be people driving. Nice likeness anyway.
Here is something I've been working on. These anime chicks are tough, where do they find room in thier heads for those big eyes.
I feel you might have chosen the wrong concept to make a model on however, as it's only from the boobies up (where as 99.9% of the rest of his stuff appears to be full bodied)
Johnny: Ace work! Don't forget to make his face assymetrical, he's got a busted nose and there are other little facial features that are slightly off on his face.
I may have to dig out my old model of Kiefer and see if I can get him sorted out... you've inspired me!!
Johny that is looking awesome. Great likeness Cant wait to see the textures'
Got some freetime so i started a new model too. Some WW2 style thing - a SS officer. 2200 tris and 512*512 texture map. Hand painted WIP textures. Still a lot to do.
huge improvement, the color palete is sublime ! the eyes are bringing it down, too far appart and dont realy look like eyes shape wise, texture wise are good !
Hate modelling ears, so I put on tentacle-ish things...was thinking of taking this into a Sea Creature/Mermaid/Woman-Serpent direction... not sure its working.
Replies
Looks abit like the T-28 super heavy tank
Arms for POV view (for an FPS).
...
(yes i know it's digital camouflage)
MoP: you're a cheeky lad aren't you
That sleeve, is that for a psp specs?
http://www.globalsecurity.org/military/systems/ground/acu.htm
Quick art test dumpster hipoly.
maybe tweak the lower lip, it seems to be getting too wide about 1/4 and 3/4 way around, and the centre is too narrow
can't wait to see more
I don't think he paid any attention to the limit at all.
havent posted any of my stuff in a while now, heres a small pic of what im up to, hopefully ll post all that ive been doing sometime soon.
[/ QUOTE ]
A tie tank, that's interesting. I would render it with a self illuminated texture, because it's hard to tell what is texture and what is shading on the pic.
I revamped my website a bit according to the criticism I recieved. Some bigger pictures and more texture sheets. And the pilot on the left is finally me, yay
http://scotty.inri.ch/
my new webspace-cover
http://www.rollin.homepage.t-online.de/
edit, i looked again and his nose doesn't look quite right, i think Kiefer Sutherland's nose isn't quite as big, and it curves up more at the bottom.
Here is something I've been working on. These anime chicks are tough, where do they find room in thier heads for those big eyes.
based loosely on artwork by Hyung-tae Kim
*Hes peg legged*
Works! Some finishing touches and she's done.
Johny, I hope you meant that to be Jack Bauer, cause you nailed it. :P
Shape: Sweet! I love that guy, I've been watching him since you started. Finish him!
Jimiyo: nice texturing style ya got there so far.
Neal: Well that's 100% exactly what the other Neale said to me. So I lifted my shirt and gave proof that yes bellybuttons can be that way.. but I will keep playing with it haha. Next update: normal mapped low poly. Finally!
god I hate 24, aperently it only take 5 minutes to get anywhere in LA. At least half that show should be people driving. Nice likeness anyway.
Here is something I've been working on. These anime chicks are tough, where do they find room in thier heads for those big eyes.
based loosely on artwork by Hyung-tae Kim
[/ QUOTE ]
Hey I took a look at his art, awsome huh?
I feel you might have chosen the wrong concept to make a model on however, as it's only from the boobies up (where as 99.9% of the rest of his stuff appears to be full bodied)
I may have to dig out my old model of Kiefer and see if I can get him sorted out... you've inspired me!!
For the CGCHAT32 comp. The hands are just placeholders.. they need to be fatter!
My threads here: http://www.cgchat.com/forum/showthread.php?s=&threadid=24213
tgz - I agree that the dumpster could use some serious vertex-busting. looking good though!
Still very wip.
had a little orcish challenge at work, about 4 hours not counting the base mesh.
Shape, that is also looking pretty tight.
I'm doing a little work for a hl2 mod in my spare time, and here is the first character model I've done for them.
he's about 4200 polys
Got some freetime so i started a new model too. Some WW2 style thing - a SS officer. 2200 tris and 512*512 texture map. Hand painted WIP textures. Still a lot to do.