arshlevon: Your skills have improved tremendously over those two years. The difference in quality between the two meshflows is night and day. You should be proud.
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Arsh, looks good. You captured your likeness very well. The only thing that's missing is Ben's balls in your mouth.
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I knew it was missing something. The face needs to be posed so it looks like your laughing with Ben's balls in yer mouth. It's just so close, it hurts.
hahahaha...
Lucas your sense of humor is showing, Letty must be out of town. Oh, wait.. its Tuesday, she is!
Ihad to take Poops balls out cause his cock was completely covering my nose and it just wasnt good reference. but i have put the model up on my site in its current state, so you can make the proper modifications. get it here http://www.arshlevon.com/downloads/head3.max
here is an update, i tweeked the eyes a bit and the mouth.
like steakhouse said, it's a mammoth improvement in the quality of your meshflow between now and then. if you and poops' social graces evolved as quickly!
MoP great stuff mate, teasing us though you are with your schemes and machinations. keep us updated!
here is screengrab from my camcorder. i know the ears are off, mine come off of my head a bit more, ears are just a pain in the ass so i am putting it off. it was kinda hard trying to match the perspective of the camera with max's camera.
Seems accurate to me. The areas I'd have another look at are maybe giving the area above the nostrils a little more volume (maybe it's the lighting on the reference image but it looks like you have wider nostrils)... also a tiny bit more volume in the cheeks down to the jawline would probably work too. You handsome devil.
You have a crease that breakes up your cheak on you in real life. The tip of your nose is smaller in real life as well. The area around your mouth pushes out a bit more in real life too. Lastly your chin has a softer change from pushing in to going out in real life.
thanks for the crits guys, i made some changes, i changed face topology around the cheek and chin to better represent my facial anatomy, i think they also address TGZ crits. i modeled a basic chest area, still trying to get the topology a little nicer. i should probably start my own thread with this, i had no idea i would be working on it so much, i just cant stop, and i have nothing else to do.
Thanks poop, my boss walked in as stared at that. She pretended she didnt see it though and asked me if Id gotten that memo. Wouldnt look me in the eye.
what about the millions and millions of naked chicks on the site? she not offended by greased up game sluts with guns and swords, just pee pees? if i had a non game related job i wouldnt goto a site that has some form of nudity posted every single day, and has since i can remember.
awesome ninja ninjas. saying ninja is fun. so arsh who is that guy in your avatar? is that some famous guy im supposed to know? great work on your head
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a so arsh who is that guy in your avatar? is that some famous guy im supposed to know? great work on your head
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you dont have to know him, but if you went to art school, or currently attending art school you should. he is marcel duchamp. dada futurist, famous for his ready mades and nude descending a Staircase (No. 2). and he is also my favorite artist of all time.
"Jeezus.. Jeezus Christ" - Mr Slave
yeah that tongue is ridiculous, im sure all the ladies love you TGZ.
here is what I made for the low poly challenge over at CgChat
Chris: yeah, my first try was kind of borked looking, but I went back and tried again with a simpler model. I think my biggest problem with normal mapping is how to do the high-poly model, any chance on a tutorial for that?
I spent all night updating my website, converting to a CSS layout, check it out and let me know if there are any issues on your side, thanks! also if you want me to add your link button let me know! http://wam.umd.edu/~steady/
like someone (forgot who) suggested, when making a site for the purpose of getting a job in cg you should make the 3d part the index, no bugs found cool site
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<font color="red">UPDATE</font>
That's some major improvement, Arsh. I'm sticking it right in the "Good Topology" reference folder.
you might want to rework the anatomy/posing of your legs, they look kind of akward right now
bumblebee tuna!
edit after update: yes! looking much better!
Arsh, looks good. You captured your likeness very well. The only thing that's missing is Ben's balls in your mouth.
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I knew it was missing something. The face needs to be posed so it looks like your laughing with Ben's balls in yer mouth. It's just so close, it hurts.
Lucas your sense of humor is showing, Letty must be out of town. Oh, wait.. its Tuesday, she is!
Ihad to take Poops balls out cause his cock was completely covering my nose and it just wasnt good reference. but i have put the model up on my site in its current state, so you can make the proper modifications. get it here
http://www.arshlevon.com/downloads/head3.max
here is an update, i tweeked the eyes a bit and the mouth.
like steakhouse said, it's a mammoth improvement in the quality of your meshflow between now and then. if you and poops' social graces evolved as quickly!
MoP great stuff mate, teasing us though you are with your schemes and machinations. keep us updated!
Arsh, looks good. You captured your likeness very well. The only thing that's missing is Ben's balls in your mouth.
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So.... More like this?
hahah
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arshlevon: can we see an actual picture reference to match up. the mesh is great but would like to see the resemblance.
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i am going to take one, but i have to shave first, i have this moutain man beard going on right now covering up my whole face.
(lol Poop!)
Oh and I just noticed, have a closer look at your forehead (it isn't as flat).
You don't look quite as cave-manish as your model
Thats my nit pick.
a so arsh who is that guy in your avatar? is that some famous guy im supposed to know? great work on your head
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you dont have to know him, but if you went to art school, or currently attending art school you should. he is marcel duchamp. dada futurist, famous for his ready mades and nude descending a Staircase (No. 2). and he is also my favorite artist of all time.
hehehe
yeah that tongue is ridiculous, im sure all the ladies love you TGZ.
here is what I made for the low poly challenge over at CgChat
had a blast doin' it
http://www.cgchat.com/forum/showthread.php?s=&postid=230312#post230312
Heres my entrie for the cgchat comp as well
Play like you got a pair, indeed.
fart:
Detective Zombie...
he has no talent what so ever, but he sure can take a bullet for his fellow officers!
Thanks Mr. Holden!
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if it werent for the flatness i would say its modelled rather than normal mapped
... I think my biggest problem with normal mapping is how to do the high-poly model, any chance on a tutorial for that?
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My biggest problem is getting the normal map to not look like total shit on my low-poly model.
I have yet to succeed with that.
http://wam.umd.edu/~steady/
love it!