ScoobyDoofus: Sorry for the late reply, thanks for the paintover. Your'e right about the drooping eyes, I'll pay more attention to it in future models!
A before and after, first one is mostly photo-manip textures, second is hand drawn, I'm sick of this thing and I spent way too much time on it, time for something new :P
I might as well put up a little character sheet/concept I made this evening.
I've wanted to get started on him for a long time and finaly started today. Just like almost everything I do it didn't turn out how I wanted. The armor was supposed to be nice and stylized liek the foot/boot but turned out too look blurry and colorless.
He has a little backstory,in terms of completeness he's 65% complete.
Everybody else's work,especialy pior's and tgz's is looking great.
Whatever happened to your portfolio Arshlevon?
tgz: love the gun!
tryforce: shaping up nice man
pior: I look forward to seeing the colours you choose for the rest of the composition, if there will be more to it. Looks tasty :]
sloowly working out how to use zbrush, whats best to do etc. I know the anatomy is kinda poo
something I realised quick was that I started with a slightly *too basic base mesh . Also I need to put more subdivisions into head geometry
if anyone has an idea what I did wrong with the mirroring of the hand, please post in 3d discussion
Started to help out an indie game project in my spare time. After working in high poly for the last 6 months I forgot how quick it is to make a low poly character. 1044 tris and a 256 for the head and 512 for the torso.
Well, not really. I just registered. I have been lurking the forums unregistered for one or two years now, every once in a while. Some really talented people in here. I never really registered on here until now because I didn't think I was good enough. I still don't, but hey, everyone starts somewhere.
I have been using Photoshop 7 for 2 or 3 years now. I never really joined a project or a team, and I usually use Photoshop for personal graphics/signatures and for designing web-pages for friends.
I also use Photoshop for skinning/texturing. I'm not a very good modeler (I do not quite have a grasp on the Z axis) and I am not that great of a 2D artist either. Not great at all. I'm pretty average when it comes to drawing and actual hand-drawn art. Not like I've had practice, all I've had is the mouse. Recently I purchased a Wacom graphics tablet (by recently, I mean it arrived in the mail last weekend, and I didn't use it at all throughout the week) and I'm enjoying it a lot. It makes things easier. So, I started a project.
This guy is a futuristic robotic suit sort of thing. There's a backstory to him, but I'd rather not share that now, as I do not have much time. It's my first real drawing (and my first ever model sheet) apart from a couple drawings of Howard Dean with horns and testicles on his chin, and I'm not very happy with it, but it gets the job done. I'll be modeling and skinning this guy.
The slightly exaggerated figure was inspired by the Ultimate Spider-man comic book series and video game. I am terrible at drawing side-shots and profiles and the such, so there. I'll also draw a head seperately somewhere down the line. Yes, that is a magazine jammed in his arm.
cool, is it the guy from 24 vitor?
gavimage: hed be perfect for a post-apoc character, is that what hes for? whats the best way to wrap geometry (straps,bands etc) around him like that without intersection?
Yep, he was originally geared for a post apoc type setting. Or at the very least, a depressing future. A guy who saved the things he could and just wanders around aimlessly.
As for the bands, I just use poly by poly modeling (edge extrusion) and manually wrap it around him. Some things, like the bongo strap, I left lose as I assume it would move back and forth rather than being snug like the arm band or hand wraps.
Started this fellow last night, been Zbrushing a little today. Mainly focusing on the head and torso thus far, hence the lack of detail on the arms/legs. Still only at SDiv4, so plenty of detail yet to come.
Replies
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inspeaking of brak WHERE IS IT RARGH LOL
[/ QUOTE ]
woops
/me hides
nice one again, cholden
Feeling vroomy after trying out Powerdrome :
http://img.photobucket.com/albums/v242/pior_ubb/fastgal09.jpg
Quicky defence gun about 5 hrs. Now to make the low poly and normal map it. Then a sexy difuse and spec and its done.
Those 6 rods you have protruding from both sides of the gun look neat, but seem like they will inflate your low-poly tri-count overly much.
I might as well put up a little character sheet/concept I made this evening.
I've wanted to get started on him for a long time and finaly started today. Just like almost everything I do it didn't turn out how I wanted. The armor was supposed to be nice and stylized liek the foot/boot but turned out too look blurry and colorless.
He has a little backstory,in terms of completeness he's 65% complete.
Everybody else's work,especialy pior's and tgz's is looking great.
Whatever happened to your portfolio Arshlevon?
and we released a trailer of our internal alpha.
http://files.moddb.com/1022/Download-CnC-Reborn-Trailer-Alpha-30a/
Have a look.
renardin: those googles looks great, but I think you should add some color variations on them looks too greyscale at the mo
1788 tris. The whole lo-poly model is ~3500.
normal map+height maps
btw-her arm is missing because she has a gun arm thingy.
Thanks-
Jeremy
tryforce: shaping up nice man
pior: I look forward to seeing the colours you choose for the rest of the composition, if there will be more to it. Looks tasty :]
sloowly working out how to use zbrush, whats best to do etc. I know the anatomy is kinda poo
something I realised quick was that I started with a slightly *too basic base mesh . Also I need to put more subdivisions into head geometry
if anyone has an idea what I did wrong with the mirroring of the hand, please post in 3d discussion
Started to help out an indie game project in my spare time. After working in high poly for the last 6 months I forgot how quick it is to make a low poly character. 1044 tris and a 256 for the head and 512 for the torso.
probably gonna model a small scene....like an old shitstained temple or something..
86 Tris so far.
Well, not really. I just registered. I have been lurking the forums unregistered for one or two years now, every once in a while. Some really talented people in here. I never really registered on here until now because I didn't think I was good enough. I still don't, but hey, everyone starts somewhere.
I have been using Photoshop 7 for 2 or 3 years now. I never really joined a project or a team, and I usually use Photoshop for personal graphics/signatures and for designing web-pages for friends.
I also use Photoshop for skinning/texturing. I'm not a very good modeler (I do not quite have a grasp on the Z axis) and I am not that great of a 2D artist either. Not great at all. I'm pretty average when it comes to drawing and actual hand-drawn art. Not like I've had practice, all I've had is the mouse. Recently I purchased a Wacom graphics tablet (by recently, I mean it arrived in the mail last weekend, and I didn't use it at all throughout the week) and I'm enjoying it a lot. It makes things easier. So, I started a project.
This guy is a futuristic robotic suit sort of thing. There's a backstory to him, but I'd rather not share that now, as I do not have much time. It's my first real drawing (and my first ever model sheet) apart from a couple drawings of Howard Dean with horns and testicles on his chin, and I'm not very happy with it, but it gets the job done. I'll be modeling and skinning this guy.
The slightly exaggerated figure was inspired by the Ultimate Spider-man comic book series and video game. I am terrible at drawing side-shots and profiles and the such, so there. I'll also draw a head seperately somewhere down the line. Yes, that is a magazine jammed in his arm.
Obviously still wip
This is something i've working on...
gavimage: hed be perfect for a post-apoc character, is that what hes for? whats the best way to wrap geometry (straps,bands etc) around him like that without intersection?
Yep, he was originally geared for a post apoc type setting. Or at the very least, a depressing future. A guy who saved the things he could and just wanders around aimlessly.
As for the bands, I just use poly by poly modeling (edge extrusion) and manually wrap it around him. Some things, like the bongo strap, I left lose as I assume it would move back and forth rather than being snug like the arm band or hand wraps.
Gav
http://photobucket.com/albums/v660/PieSpelunker/
later.
And yeah rooster, that is jack bauer from 24...
127 Tris 1x 128² Texture
Something completly different:
Started playing around with Gir´s Dragon...
and here it is tiled
Click for full-res screengrabs: