One trick to keep up your sleeve is to remember that in real life, things are made of separate pieces. So your model can do the same. No need to match topologies. Just make them separate, and put them next to each other.
how to go about transition two beveled corners of a form into a third beveled corner?
This is a topology issue I have been running into a lot lately and each time I just barely manage to solve it, with inadequate results. Below is an image illustrating the corners in question, thank you for any help.
Yeah for a prop like this with a lot of ~90 hard edges that need beveled, I'd just do them all at once at the end. Lot less work and you can clean up weirdness without having to manage every bevel intersection.
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Update: Figured it out a bit. If anyone has tips or anything please feel free to share.
how to go about transition two beveled corners of a form into a third beveled corner?
This is a topology issue I have been running into a lot lately and each time I just barely manage to solve it, with inadequate results. Below is an image illustrating the corners in question, thank you for any help.
You may have to elaborate this to get a more suited answer.