Hi. Is there a short cut to convert the stepy-edge's to a circular shape in edit poly mod ? i started with a cylinder and then i focused on a quarter of it. modeled the first quarter and then using symmetric modifier i got it to this level. since i have to continue the inside part and its flat, i have to convert the last edge to this round shape. is there a short-cut to make it soft ? i think im also able to use "shapes" to make the insite part. (yes) but couldn't be better to model this all in one part ? also let me ask, is there an easier approach to the out part ?
I had to cheat a bit with an Edit Poly, to get a top bevel, separate the drain area, and fix a bad vertex. I hate using Edit Poly because it breaks parametric editing... Edit Poly is vertex-count-dependent so if you edit stuff below it you're more likely to break things.
Anyhow, you can go through the modifiers one-by-one to see what I did. Just turn off "Show End Result" to see the steps.
thank you so much for the info and the trying it ! i got it. i used an eclipse, duplicating and scaling it to match the final shape, then i created a surface, then i customized only a part and using symmetry it just fit really nice together. love this section. very informative post. well done everyone.
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Is there a short cut to convert the stepy-edge's to a circular shape in edit poly mod ?
i started with a cylinder and then i focused on a quarter of it. modeled the first quarter and then using symmetric modifier i got it to this level.
since i have to continue the inside part and its flat, i have to convert the last edge to this round shape. is there a short-cut to make it soft ?
i think im also able to use "shapes" to make the insite part. (yes) but couldn't be better to model this all in one part ?
also let me ask, is there an easier approach to the out part ?
There’s also a tool in the Graphite ribbon, to make the edges evenly-spaced, maybe under Loop tools?
is there an easier approach ? like making using world path modifier ?
I had to cheat a bit with an Edit Poly, to get a top bevel, separate the drain area, and fix a bad vertex. I hate using Edit Poly because it breaks parametric editing... Edit Poly is vertex-count-dependent so if you edit stuff below it you're more likely to break things.
Anyhow, you can go through the modifiers one-by-one to see what I did. Just turn off "Show End Result" to see the steps.
i got it.
i used an eclipse, duplicating and scaling it to match the final shape, then i created a surface, then i customized only a part and using symmetry it just fit really nice together. love this section. very informative post. well done everyone.