Share one embed of what you're working on, and give us a link to your own Topic to see more!
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Hi I'm a 3D student animator and this is the model I've been working on lately, I wanted to model something with a horror theme so I've been working on this monstrous growth
The main Character for a game im making, but its not finished yet, still missing like 3 or 4 Elements. Also, my first sculpt!
I'm new to the forum, this is my first post ever on here so I decided to share a project I'm currently working on while getting familiar with Zbrush.
I am from the Balkan region where women such as escort girls, Reality TV stars (look up "Zadruga girls") are, sadly, becoming role models for younger generations. To me personally, they've always been a source of inspiration for drawing / modeling.
I've began sculpting this model based on one of my old concepts (https://cache.krop.com/lemilica94-5de14366263ff78.jpg) , so here it is:
I'm working on creating a location for my portfolio. Learning to work with Unreal Engine. I'm new to the forum. Let's be friends!
blocking out the chassis and other bits, quite tricky really
Thought I can give it a shot here. Currently working on the Star Wars Republic Commando Intro remake on UE5. Got a lot of stuff on my main work so, I'll post update not as fast as I wanted
More Details here:
moving on to the engine for now
I want that burger ;)
Learning how to sculpt heads. (Please crit here)
more pics here - https://www.artstation.com/artwork/39dwPg
WIP far from done! :D
make this warrior more this: https://www.artstation.com/artwork/g02BQm
naaaaah, considering how little time spend on personal projects, that thread will likely be tumbleweed county for the most part.
atm i just put everything in real world scale, which i should have done from the beginning but zbrush isnt the best here...
did a retopo for the head to have a clean mesh to work with and added a few more things. will block out the entire body next to get a better feeling of overall proportions
Working on an antique barbershop! Whole thread is here for more details: https://polycount.com/discussion/232601/wip-antique-barbershop-mini-scene-marmoset-toolbag-4#latest
This is my first big project. Still making improvements to it. Its taken me almost 2 weeks so far. I just joined this site, so I'm still finding my way around! It there a market to sell the rights to your models?
Hey there! Here is my new personal project Desert Gas Station: https://www.artstation.com/artwork/WBK9Vy
Wanted to share a hero prop I created for the game Vampire the Masquerade - Swansong. It's an antique music box that was used for a puzzle in Red Saloon. More here : Hero Prop - Antique Music Box — polycount
Hey, I did some fan art sculpts of characters from HBO's Silicon Valley:
Hello everyone! I am working on this piece of animation and I need feedbacks. So please feel free to comment.
WIP update on the Crucible for my hand painted Doomslayer fanart piece.
More updates and higher-res image over on my THREAD
Hi folks !
We would like to share you some screenshot of our game.
Work is doing well. For more images, videos or informations, just join our Discord
I've been making semi low-poly assets since i havent done 3d modeling in years, not sure if im doing it right
Hello everyone, today holds a significant moment for me as I am delighted to present my latest personal project, which I am proud of.
This project has been a deeply personal journey for me, unlocking a door that had held me back for the past two years.
At this time, I faced difficulties with the projects I had initiated, and losing my Canadian visa made me feel like I had lost everything. It seemed like my career and aspirations had come to an end.
For this reason, creating a model of this sword was not just a mere technical task, but rather a critical milestone in my life. It allowed me to confront my self-doubts and shatter the barriers that had held me back for far too long. Through this process, I gained a newfound sense of confidence in myself as an artist, which I believe will serve me well in all my future endeavors.
I genuinely hope that you will enjoy and appreciate this creation as much as I did during its creation.
Working on an Outdoor Lamp that is in the shape of a rubber duck! . The luminous duck shaped lamp is sure to be a highlight in an exterior visualization
Do check out how the model turned out! https://www.cgtrader.com/3d-models/exterior/house/outdoor-lamp-e0e88f57-19b6-4e6f-b999-14c951064e62
Starting with a big project I want to work on: a stylized tavern in the woods for tiring adventurers, traders and passengers. RN figuring out how to make the assets like walls and other if making them flat with a trimsheet or just use the Nanite tool and make high defining assets.
Shameless crosspost: https://polycount.com/discussion/232673/demon-statue-game-asset
I've finished this demon statue the other day.
After doing retopo and blockouts for a while on stream I felt the need to sculpt for a bit and ended up doing this statue. It was supposed to be a harpy initially but kinda turned more into a demon at the end..
More images and videos on Artstation: https://www.artstation.com/artwork/yDJAz5
As usual the whole process was streamed on twitch:
and will be available on my Patreon:
Hi polycount here are some pics of my Morrigan fan art rendered in zbrush. Inspired by Dan Eders work.
ArtStation link here: https://www.artstation.com/artwork/w0JKqg
modkit for an enviro I'm working on
Here's a new car
QUICK PIC - I rarely post zbrush pics tbh, fnd that they are just a means to an end, its ,like do the high res quick so you can get a normal map :)
actually lee marvin, but its maybe a weird agle
actually Josh brolin has a cool face, might try him next :/
Oh yeah, I see it now!
I am reliived, lol
My first ZBrush character after moving from Blender, I plan on doing hair in XGen (Maya). Still WIP
Actually working on global guitars projetcs, i wand to make : Stratocaster, Mustang, Jazz Bass, maybe Jazz Master because my goal is to remake a guitar store during the 60's (around 66 - 68 maybe), i'm trying to be as precise as possible on the models, so it will take me some time, hope you'll like it! :)
@KaidoDreamers - love the style, especially the cartoon smoke!
Been working on a low-poly / low texture-detail thing for the #EndlessEngines competition on YouTube.
Next time I'll be more confident with animating rigs and adding more particle/smoke stuff , I couldn't get that flat shaded look I wanted so left it quite simple.
I'm new to this forum. I'm trying to be a character artist. I've started my journey very long ago but sometimes didn't find right path. So now a days finding some. Here is the result.
Feel free to give your feedbacks on it.
@etamal1234 welcome to Polycount!
To get feedback on your work, the best thing is to make a Topic in one of the Showcase sections (2D, 3D, or Animation) and embed images you want feedback on.
This "waywo" Topic is really just a way to get the word out about your current works in progress.
For feedback, it helps to make a new Topic. <3
extra sleep deprived blockout of the crypt I'm working on
Thanks for your advise and here is the link of this particular topic-
Digital artwork "Wanderer"
Software used : Blender 3.4, Krita, Substance Painter, Quixel Bridge & Twinmotion
3d animation of the scene :
Special thanks & credits for camel 3d model - Michael from creazilla.com
My new project Demon Hunter
More renders on my Polycount Page - https://polycount.com/discussion/comment/2779218/#Comment_2779218
My attempt at creating Obi-Wan Kenobi's Lightsaber. I've been out "the business" for a while and really want to get back and need to re-educate myself on a lot. So with this project I wanted to focus on Substance Painter. Still have to learn a lot. But for now. I'm Pretty happy with the result.
See here my portfolio post and more renders: https://www.artstation.com/artwork/DvvE2y