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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Information About Polycount & New Member Introductions

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Information You Should Know About the Polycount Forum




Here are some things you should know about the Polycount Forum.

 




New Members


Welcome to Polycount! Please reply to this thread with a little info about yourself.

Can't send messages?
You need to confirm your email address before you can send private messages, change your profile picture, edit your signature, etc. When you sign into Polycount, there should be a small popup message in the lower left corner: "You need to confirm your email address. Click here to resend the confirmation email." Follow the instructions and you should be good to go!

Post needs approval?
If you try to post but you see a message like "Your comment will appear after it is approved", this means your text has caught the attention of our Spam filter. Don't make multiple posts, they'll just keep getting blocked. Once a day or so, we process a list of posts needing approval, to ban spammers and to verify members. If a full day has passed and you're still having trouble, send an email to helpdesk@polycount.com

Help with your account?
If you need assistance with your account, like changing your username, please send an email to helpdesk@polycount.com

Help with Topics or Replies?
Feel free to message one of the moderators.

New Accounts are Limited
New accounts are subject to aggressive filtering by our automated spam-fighting bots. Go bots! Once you have posted three times, and are thus promoted from rank "null" to rank "vertex", you will be removed from their filtering. These limits help us combat spammers. Become a part of the Polycount community! Give a few people some thoughtful critiques.

If you have an adblocker installed, this may prevent the Forum Ranking system from updating your rank, and thus it won't be able to grant you the new permissions.

 




No Duplicate Accounts


We don't like people making multiple accounts. One account per person is enough. If we see duplicate accounts we'll give you a warning, then delete the newer one.

 




Asking for Help


We are here to help, but like to see people who try to help themselves.

  1. Try to find an answer by Searching the forums. Technical Talk is a great place to start.
  2. Try to find an answer by searching the Polycount Wiki.
  3. Try to find an answer by searching the Web.
  4. Try to find an answer by reading the manual.
  5. Try to find an answer by experimentation!
  6. Include your findings in your post, so we know what you've tried already.
How To Ask Questions The Smart Way.

 




Always Search


As points 1 and 2 already mentioned, you should search for answers to your questions before posting a new thread.

You should also consider performing a search before posting a new thread if you think there is a good chance someone should have already made such a post - for example there may be a new art package, plugin, game or film just released that you want to announce.

If you are getting an error message, the fastest way to find the answer is to use that message as your Search text. For example, you can search the forums for "Your comment will appear after it is approved" This works great in web searches too.

 




Use Meaningful, Specific Subject Headers


When creating a new topic, consider the title carefully. The title is your opportunity to attract people to your thread, so it's in your own best interests to use it properly.

Stupid:
 HELP ME!!

Smart: Help me get a model imported into Unreal?

Smarter: [Unreal] model import, wrong size?

  1. If you're using specific software, put that first. Experienced users want to share their knowledge, so make it easy for them find your thread.
  2. Try to be as specific as you can in the topic title. Summarize the exact problem you're having. Others who know the exact solution are more likely to click on your thread to help you out.
  3. Add a question mark to distinguish your thread as a call for help. Without a question mark it might be a thread that's sharing something you've learned. A question mark is a call to action, pulling people in who want to help.
  4. Some excellent info here on how to ask questions online. How To Ask Questions The Smart Way Not exactly the same community as we have here, but they do share a lot of the same etiquette. Just replace "hackers" with "polycounters". An excellent read.

 




Forum Tricks


The Polycount Forums run on the Vanilla platform. Here are some handy tools you might not know about:

  • You can drag images from your desktop directly into your post edit. The post editor supports drag-and-drop!
  • If you don't like drag-n-drop, or are on mobile, you can embed images using the Upload Image button, which looks like a landscape picture .
  • To host your images externally, just paste the full URL of the image and press the Enter key. Make sure the URL ends in .jpg (or whatever image format you're using).
  • Youtube and Vimeo can be embedded, paste the web address and press Enter. For example: https: //vimeo.com/100147486 or https: //www.youtube.com/watch?v=_veq6Q51Zlg (remove the space after the https: )
    • Our forum software can't embed Youtube unless it's formatted like so:
      https: //www.youtube.com/watch?v=tjf-1BxpR9c
      Specifically the /watch?v= part.
      Use the Youtube "Share" button, copy/paste that URL back into Youtube and visit that page. You want the new URL it makes. Paste that URL into your post and press the Enter key.
  • # symbol in front of any text will create a Hashtag. This makes a link which searches the forums for that word. For example: #mini-tuts. Use single words or hyphenated words, just like with Twitter.
  • @ symbol in front of someone's username will create a Mention. It sends a notification to that user, and creates a link to their profile. For example: @r13. For names with a space (grandfathered!) use quotes like this: 
  • Want to link to a specific post? The time or date stamp right after each poster's name is a clickable link... copy/paste it into your own post.
  • The latest posts: http://polycount.com/discussions
  • Your bookmarks: http://polycount.com/discussions/bookmarked
  • Your threads: http://polycount.com/discussions/mine
  • Your drafts: http://polycount.com/drafts

 




Give Insightful Feedback


Polycount thrives on constructive criticism. It's one of the defining attributes of our members. If you like someones artwork then take the time to explain why rather than cluttering a thread with random words like "Nice" or "Cool".

Similarly, if you don't like the artwork then be polite enough to offer advice on how it could be improved. And with that said...

 




Respect Your Fellow Artists


Some simple guidelines for showing respect to other artists of Polycount.
  1. Be courteous, polite and show respect to others. Use of the forums is a privilege, not a right.
  2. Engage your brain before your mouth. You are responsible for your own words and any harm they may cause.
  3. Don't post irrelevant nonsense in any of the non-General Discussion forums
  4. If you are posting controversial content which may offend some people, there is always a chance one of our moderators will remove it. If its removed, that is final and it will not return.
  5. Critiques and responses to images are to be constructive and related to improving the quality of the artwork. Our members love to see others improve and succeed. Always keep this in mind when posting.

 




Make Your Artwork Easy to View


When seeking advice about how to model something, include screenshots of your model. Provide an image of both the subdivided shaded model, and the unsubdivided shaded wireframe. For example:


Please be considerate of our viewers on mobile. Also, the longer people have to wait for your images to load, the less likely your work is going to be seen.
  • Please downsize your images to 1600 or less before attaching or embedding.
  • JPG compression doesn't matter if you're uploading to Polycount; all images are recompressed automatically. Resolution is what controls the file size.
  • PNG format often makes very large image files. PNG makes huge files unless you have large areas of empty flat color; best to avoid PNG. Saving a JPG converts a 8MB PNG down to a 128kb JPG, and looks virtually identical.
  • It's also a good idea to brand your images, so people who download or share your images can find you later. For more info see Your Portfolio Repels Jobs and the wiki Portfolio page.
  • We don't use BBCode tags here, like [IMG]. Just use the Upload Image button (which looks like a landscape picture ), or for externally-hosted images just paste the full URL (starting with https and ending with jpg or gif or png) and press Enter.

 




Embedding Images


There are three ways to embed an image in your post:

1. Save your image onto your computer, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post editing field.
- or
2. Save your image onto your computer hard drive, edit your Polycount post, click on the Upload Image button (landscape icon ), find the image in the folder on your computer, click OK.
- or -
3. Upload your image to the web host somewhere, like Imgur etc. Copy the full URL of the image. This URL must start with https: and end with the image extension, .jpg or .gif or .png (we recommend jpg). For example: http://i.imgur.com/qobP07W.jpg You can usually get this URL by right-clicking on a web image and choosing "Copy Image Address" or similar, each web browser is slightly different. Then edit your Polycount post, paste your image URL, and press the Enter key.

 




News and Banners


We're constantly on the lookout for forum posts to showcase on the front page. Usually it's simply what the moderators think is great or worthy of attention.

In the end the decision to promote or not is solely ours, but we do highly value our members' opinions.

If you see something you think should be showcased, contact one of us. The only thing we ask is that you send someone else's post, not your own.

Banner images represent what we think of as the best of the most recent posts. Banners require you to make threads. We can't banner a reply in a thread, for example something from a What Are You Working On? thread. You can read about how this works in Your art in the Polycount banner!

 




The Polycount Forum Is Not Necessarily Safe For Work


Expect to see nudity and swearing. We're adults here. Well, most of us are. And as such the conversations tend to be PG-13 or greater. This is not a free pass to use derogatory words or be disrespectful to any one individual or group of people.

 




Avoid Necro Posts


Necro means to reply to a thread more than 1 month old, only to add a small comment. This annoys others who are subscribed to the thread, since it doesn't add significant information.

However it's ok to reply in an old thread if you have substantial information to add to the subject, or a question to ask about technique. Old threads appear when people are searching for that particular subject, so it would be useful to others if you added relevant current information to the existing thread, or revived a conversation by asking about technique.

It is NOT helpful to dig up an old thread to add a critique or to praise, since the original poster is probably no longer working on that project.

Only post if you have have a significant question, or want to add information that will be generally helpful to others working on similar problems with current software/hardware.

 




The Polycount Forum Hates Spam


We don't want to buy your WOW gold, mobile phones or shoes. We already know where the porn is on the internet, so we don't need links to that either.

Post any of this and you will be banned.

Actually, you're best off not advertising anything on this site that isn't helpful to creating or learning about videogame art.

 




The Polycount Forum Does Not Condone Software Piracy


Polycount does not condone piracy nor do we allow links to pirated games or software. We understand there's a piracy discussion to be had, however Polycount will not be used as a platform for speaking out in favor of piracy, thus threads centering around piracy may be removed/deleted. If you are linking directly to the source for illegal copies of software you will be permanently banned without further warnings.

 




Self Promotion


Become a part of the community before you start promoting your own paid content.

We generally discourage people from posting ads for their own products, unless they are regular contributors to the community and share some information about how they made their artwork. Be a part of the community. This is an artist forum where we critique each other's artwork, discuss techniques, and share workflows.

Please read the section descriptions in the forum root. If you want to promote your own project, and you are a regular member of the community, you are encouraged to do so in the appropriate subforum.

Please post in Technical Talk if you've created software or service directly relevant to game artwork. We simply ask that you explain your service in detail, and post updates in the same thread rather than make new ones.

Use one of the Showcase sections (3D, 2D, Animation) if you've created a tutorial or some sort of content you want to sell. If you're selling something specific to an asset store, please do so in the User Generated Content section.

General Discussion is the place to discuss OTHER people's projects, for example the latest FPS you played, or a cool art app you found.

 




The Polycount Forum is Not Your "blog"


What we mean by this, is please don't create mindless threads that are off-topic to the Polycount Community.

If you have a topic of reasonable discussion to post, then by all means, please post away and let the intelligent discussion begin. However, we do not want to see random posts of "I ate cookies today" or "My car is blue", or rants about gaming culture. Even within the General Discussions forum, there is no place on Polycount for such threads. They provide no topic for discussion and are generally useless and become filled with useless replies.

"More art, less words" is a good mantra to go by when considering yourself a contributing member of the Polycount community.

If you find something you find just outrageously hilarious on the web, by all means, post it in the 'Thread of Awesomeness'. Other than that, pass it around in instant messengers and emails and keep it off of the forum.

We generally hand out Warning Infractions for such threads, so please think about what it is you'd like to post, and how it will benefit a community of videogame artists.

 




Flags: Spam, Abuse, Report




Flag: Spam
  • Subtracts 1 from a post's score.
  • Removes 1 point from the author's overall score.
  • Posts with -5 points are automatically removed for moderation (in Spam Queue).
Spam is anything which looks like someone selling something that's not related to the topic at hand, or posting nonsense commentary and they have a link in their signature that goes to a dubious website selling something.

Flag: Abuse
  • Subtracts 1 from apost's score.
  • Removes 1 point from theauthor's overall score.
  • Posts with -5 points are flagged for moderation (in Moderation Queue).
  • Posts with -10 points are automatically removed for moderation (in Moderation Queue).
Abuse would be someone posting something inflammatory, trolling, racism, sexism, homophobia, etc. Once something comes to the moderators' attention then it's up to us to decide if it really is spam or abuse, and deal with it as needed.

Flag: Report
  • You can send a message about a particular post to the moderators (in Reported Posts).
  • Use the Report button:
    • If you want your own post deleted. (if you have multiple duplicates, you only need to Report one of them!)
    • If you see something that a moderator should be aware of, but it's not Spam nor Abuse.

 




Points and Ranks and Badges


Points
  • Points are shown in your Profile.
  • Points are applied towards your Rank.
  • You can earn points for various things:
    • +1 when your post gets a + Reaction.
    • +2 when your post is Frontpaged.
    • +? when you earn a Badge.
  • You can lose points for a couple reasons:
    • -1 when your post is flagged by another user as Spam or Abuse. A moderator can reverse this if unwarranted, just contact us for a review.
    • -5 when your post is flagged by a moderator as Spam.
We don't use the point system to gate services nor award benefits. It's a simple forum feature that can add to the experience for some people.

More information about points can be found in the thread Reaction buttons added: Insightful, Awesome

Ranks

Ranks are a way to show off your contribution status to the community.

The ranks use a color palette based off our legacy color scheme and all the ranks are listed here.
  • Null/Vertex = dark gray because these are just for spam filtering.
  • Date ranks = blue.
  • Point ranks = brighter gray and increasingly greener. The color saturation roughly increases with higher ranks.
  • Mod = orange.
  • Admin = red.
  • Founder = white.
  • Polycount Sponsor = white.

Date ranks change into the named Point ranks after you reach 100 points. This way veterans aren't penalized right off the bat, and gradually move into the reputation ranks.

More information about ranks can be found in the thread Ranks by point count or by post count?

Badges

Badges are still a work in progress. See the thread Polycount badges?

 




Long Running Polycount Forum Threads


We have several prominent threads that are worth checking out.


 




Job Postings in the Polycount Forum


You're more than welcome to post available jobs at your studio, freelance gigs or if you're looking for help on a project. We have specific forums for these types of positions:

If it's an onsite full-time or part-time position in your studio, we'd love it if you could post it in the Full time/Part time work forum.

If you're offering paid freelance/remote jobs please use the Freelance Job Postings forum.

If you're an artist or studio advertising your availability for work please use the Artist Looking For Work forum.

If you're looking to pay artists but with delayed compensation please use the Royalties or Post-Launch Compensation Work forum.

If you're managing a project that needs help and is unpaid please post it in our Unpaid Work forum.

 




Terms of Service


You agree, through your use of this service, that you will not use this community to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law. You agree not to post any copyrighted material unless the copyright is owned by you.

We at this community also reserve the right to reveal your identity (or whatever information we know about you) in the event of a complaint or legal action arising from any message posted by you. We log all internet protocol addresses accessing this web site.

Please note that advertisements, chain letters, pyramid schemes, and solicitations are inappropriate on this community.

We reserve the right to remove any content for any reason or no reason at all. We reserve the right to terminate any membership for any reason or no reason at all.

You must be at least 13 years of age to use this service.

For our full policies, please see our Terms of Service and our Privacy Policy.

Replies

  • Worraps
    Offline / Send Message
    Worraps node
    Hello, 

    I'm new here, self learning 3D isn't easy and I know how powerfull can forum be, so glad to join this community ! ( I'm a bit late here because I already created my first topic but... better now than never ! )

    Thank you
  • Gabriella10
    Hey, my name is Gabriella.
    I'm glad to to lurk around all these posts and occasionally post something up!
  • Mortanious
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    Mortanious polycounter lvl 3
    Hi everyone! My name is George El-Khoury, and I am a Prop Artist.
  • Cyno879
  • rax7113
    Offline / Send Message
    rax7113 polycounter lvl 2
    Hello. I'm new to here to join you!
  • DebendraRoy
    Hello all! Greetings from India!

    Hobbyist looking to make 3d art a career. Looking forward to posting stuff in the WIP & sketchbook sections & receiving critique. (...Cuz God knows I need it!! :p ).

    Cheers! Stay safe.
  • digitalpops
    Offline / Send Message
    digitalpops polycounter lvl 5
    Hi, my name is Paulo Ruvalcaba. I just started my first thread here in the Sketchbook section:‪ https://polycount.com/discussion/222195/sketchbook-paulo-ruvalcaba‬ I look forwad to engage with and learn from the community!! :)
  • nele_s
    Offline / Send Message
    nele_s polycounter lvl 10
    Hi Polycount people! It's been a while since I've been on here, so thought to reintroduce myself :) My name is Nele, I'm Belgian but employed in the UK as a character artist on VR games
    Portfolio can be found here: https://www.artstation.com/nele_s
    Cheers!
  • EmiliaP
    Hello! Character artist from Finland, been a gamer since well forever.  =) You can check my portfolio here: https://www.artstation.com/emiliapit
  • scottycharly
    Offline / Send Message
    scottycharly polycounter lvl 11
    Hi 
    I'm Charles. I have been working in the Video Game industry for around 12 years. About 8 of them as a 3D Artist mainly doing mobile games. I teach a little at a local college. Nowadays I focus my skill acquisition effort toward AAA console/PC games. I work primarily with Blender/Substance Painter. I used to work a lot with 3DSMax which I know pretty well. I know some ZBrush, some Maya, and some Designer. I still love to learn new stuff. Looking forward to commenting on your post and reading your feedback on mine.
  • tuananhrobert
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    tuananhrobert triangle
    Hello!

    I am a new member.
  • Silver64
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    Silver64 polycounter lvl 5
    Hey PolyCount! I'm Silver64, Looking to become a 3D artist in the CG art industry and looking to make his work better everyday! I can't wait to meet the community and get feedback on my work! 

    Thank you for taking the time to read this!! :D
  • Leksey
    Offline / Send Message
    Leksey polycounter lvl 6
  • SkeleTony
    Hello hello!

    I'm Tony, a 3D artist from Finland. I've been fiddling around with 3D stuff as a hobby for about two years now, and finally decided to stop lurking around and actually join a community. 

    Cheers!
  • greg_picc
    hello 

    I'm Greg I have started my bachelors in animation and character design a few weeks ago my focus is anime and video game characters my introduction class will start in January but ill try and post when I can so if you get a chance check it out. 
  • Rafael Araújo
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    Rafael Araújo polycounter lvl 8
    Hello guys,
    I am a 3D artist, and here is my portfolio: https://www.artstation.com/rafaelaraujo
    It will be a pleasure to meet you and grow together.
  • Rakhan
    Offline / Send Message
    Rakhan polycounter lvl 8
    I'm a 3D artist learning as much as I can, trying to get in the games industry! and that's my Portfolio: https://www.artstation.com/rafa_apache
  • wobbles
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    wobbles polycounter lvl 3
    Hi everyone, I'm a 3D environment artist trying to get good, and hopefully help anyone else along the way.
  • Frysket
    Offline / Send Message
    Frysket polycounter lvl 2
    Hi there, 

    I'm 3D Environment/props Artist based in france, and i'm happy to join the Polycount community. 
  • Helveticus
    Hi I'm a 52 year old CG artist / veteran animator and compositor who's worked in the video motion graphics industry in London for 25 years. Currently I'm teaching VFX at Greenwich University. I've recently been making 3d virtual miniatures for Tabletop Simulator and learning the art of low poly character design and texturing. I use Maya, Aftereffects and Nuke. I have also been learning Substance Painter and Z Brush
  • Rhombus
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    Rhombus polycounter lvl 2
    Hello everyone, I've been lurking around on occasions and finally created this account.
  • Jovany8874
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    Jovany8874 polycounter lvl 2
    Hello everyone! I'm a new member and going to school for animation and game development. I hope in the future I can post my work and get helpful tips in improving my skills.
  • StevenRhoades
    Hello everyone, my name is Steven Rhoades. I am attending Los Angeles Film School for a degree in Animation and I was looking to branch myself out there to fellow animators. My focus is to one day hopefully create an amazing video game with the skills that I will be learning. I look forward to learning what I can from fellow posters and hope that I am able to help in anyway that I can in the future!
  • VesaN
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    VesaN triangle
    Hello everyone, Vesa here, currently studying landscape architecture at university but making a career shift at age of 27 to be an 3D environment artist. Been self studying for a year now and I’m hungry for learning more! 
  • Silemar
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    Silemar polycounter lvl 4
    Hello everyone, I'm currently a self taught 3D artist and hopefully I'll be able to enroll in a Game Art uni course next year! I've always found this site extremely helpful and so I decided it was about time to stop lurking and join the community!
  • AllisonFij
    Offline / Send Message
    AllisonFij triangle
    Hi everyone, I am currently in undergrad studying game design with the hopes of becoming a 3D environment artist!
  • from_ideas2life
    Hello everyone I am an Animation student in my first month at art school! I am not sure what I will specialize in yet, but I am so excited to learn and share with you all. 
  • zedzenas
    Hello! I'm Zed, an Animation major from Florida. Nice to meet everyone! 
  • Fox_Fire
    Hello!
    I'm Kasey, I just started my degree in animation with and emphasis on character and world design, which I'm pretty pumped about. I have literally zero experience with anything art related but have gotten really into it and practicing a lot lately. everything can be learned so I'm excited to keep hard charging and improving my art skills. Looking forward to interacting with all of you!
  • hbomb1998
    Hey everyone I just started my animation education, super excited to show my progress to everyone and give my feedback as well. I am majoring in Character Animation and have some big ideas so im trying to see where that takes me.
  • Devanleo
    Hey everyone!

    My name's Devan. I am a student majoring in Character Animation and Environment Design. Can't wait to check things out and show some stuff off and learn from everyone! c: Really trying to improve my art skills too haha.
  • WinterVargr
    Hello I'm a student at LA Film and I am looking forward to learning more with the help of this community.
  • AlbertDulaev
    Offline / Send Message
    AlbertDulaev polycounter lvl 5
    Hello everyone=)
  • N0RTHBIRD
    Hiya, I'm N0RTH and I like to work on 3D models. Currently working on some observational studies involving a lot of skulls. I'm hoping to learn a lot here and get involved with the community. Thank you for having me and looking forward to interacting with you all in future posts!
  • AlexJam
    Hey all - my name is Alex.

    I'm sort of new but not really. I started in digital art and 3D probably in the year 2001 or 2002. I'm a professional in the industry; I've got my name in some credits for some video games, but I've since moved on to other industries with my skills. Bounced from video games, to aviation design, to now landing in 3D commerce at Amazon, where I primarily provide expertise around 3D Materials.

    When I say 'sort of new', I mean I've been at Polycount before, like way back in the day. I was at the other big forums during that time, too, like CGSociety. But as I actually got into the industry, I dropped off of forums. Lately I've had a desire to get back into social circles of artists, to help others and to receive feedback from the community. It'll take some discipline on my part, as I've grown to be a bit of an introvert.

    My portfolio (which is probably the most up-to-date place): http://www.alexjamerson.com/
    And I have an Artstation, which has some different stuff but I haven't updated it in a while: https://www.artstation.com/alexjart

    I plan on starting a WIP thread about a project I've been working on for a bit.

    Thanks all.
  • attalie_a
    Hello community! I’ve just started down the path of obtaining a degree in computer animation. I’ve been an artist since I could hold a crayon, and as I’ve grown my art has taken up a mind of its own. I hope to continue finding inspiration and improving/expanding this evil genius until it outgrows me, takes over and wages creative revolution on the universe. I’ll need an army for networking and research purposes so here I am. On behalf of myself and my art, thanks for having us. 
    🎈
    Attalie_a, + PsychMind
  • Zunikami
    Hello, my name is Abram, I’m a new student at the LA Film school to learn character animation. I’m hoping I can learn a lot from these forums as I continue to learn in school as well.
  • francisbaud
    Offline / Send Message
    francisbaud triangle
    Hi I'm Francis, 32 years old Canadian and I'm neither a developer nor an artist! I'm mostly interested in video game creation, especially the development of Massively Multiplayer Online Role-Playing Games, and more particularly indie ones. I love to read about performances optimization, networking, model poly count, PBR, animations, lighting system, VFX, post-processing effects, etc. even if I'm at the "basic" level of understanding. I had another account here but I lost the access to my email address and I can't log in anymore. Soon I'll post a thread about In-Development Indie MMORPGs since I believe there's a lot to learn from those indie game. Ciao! 
  • Jean_Pierre_Seiler
    Offline / Send Message
    Jean_Pierre_Seiler polycounter lvl 4
    Hi my name is Jean-Pierre just about to turn 40 and live in Germany. I know polycount from back when Half Life modding was a thing, I do think I was active here back than (arround 2000-2001) probably as Blackcat or Blackpanther. Back than I did mainly weapons, tanks and stuff like that. I also managed to get an internship at Madcat Interactive Software (working on Heaven and Hell, Elfenwelt and Der Planer 3), but that experience kinda crushed my dreams back than (I really lacked the ability to work self-reliant and also were often tasked with things I didn't liked doing ... I was young :wink: ).
    So yeah after 20 years of lurking (remember the Dominance Wars? I do :tongue:) I want to get back into 3D and aim to become an freelance artist (seeing the Corona situation as an opportunity).
  • ShifflettArt
    Offline / Send Message
    ShifflettArt polycounter lvl 2
    Greetings all.

    My name is Joey, nearly 40, still trying to find my place in the world. I've been a fan of 3d since it started. I have dabbled for a long time but never committed until recently. I was out of work a couple months due to illness and needed something to fill the time so I dove headfirst back into 3d modeling. First trying to get a video game made but that hit some snags.  Now I make cars.  I'm very new to that though and still learning much. Basic models at first but now halfway through a 30 hour "master course" for car modeling in Blender. I look forward to seeing everyone's work and I hope mine can be good enough some day.

    I don't know if I'm allowed to do this but if anyone is curious,  I have a personal page at www.joeyshifflett.com. 
  • einnemee
    Offline / Send Message
    einnemee node
    Hi I'm Lizzie, I'm new to Polycount and to modelling for games. I'm excited to join the community, learn and share! 
  • MattDawe
    Sup,

    I am Matt Dawe. I am a 2D and 3D character artist. I love video games (particularly old video games (gotta respect the classics!)), both playing and making them, and am looking for work in the game development industry. I recently graduated from Ferris State University, where I studied in the Game Design and Digital Animation program. I also enjoy illustrating comics, storytelling, video editing, and manly anime.
  • grizzly148
    Hey everyone, 

    Im Don aka Grizzly its my nickname ive had for way to many years. i am currently in school to become an animator, and im just looking for new people to connect with that could be great influencers on me in my journey.
  • kaulana
    Hello

    I’m KaulanaNaKoa Souza, I’m currently a student with the LA Film school in the animation degree program, i from Kaneohe, Hawai’i I hope to post some of my work as I go through my program and well after I’m done with with school, so I would appreciate any feedback you might have as post my work.
  • Youssef_Adel
    Hello

    I am Youssef ... I currently work as a Junior 3D Environment & props artist, a freelancer ... I have a 3 years of experience in modeling, a year in making materials from scratch and one year experience in lighting. I love learning, I have flexibility at learning and i love to improve myself
  • Deborah_Flannagan
    Hello everyone! I'm just a begginer and only start learning game design. I enterd the univercity last year. I'm here because I want to improve my skillset, learn new techniques and to share my works to get feedback on them

  • Denny94
    Hi, i'm an aspirant game developer, i started study 3d modeling and sculpting as self-taught student a year ago and i'm so happy to be part of this great community
  • holdmynormals
    Hi everyone, nice to meet you! I'm Kat, a recent games art graduate. I am focused on creating 3D environments and props. I am at the beginning of my journey and trying to learn as much as I can to one day find myself a place in the gaming industry. By joining the polycount community, I hope to connect with great people who can help me become a better artist.
     I am planning to create a WIP thread about a project that I'm currently working on.
    Thanks all!
  • Timmiehay3
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    Timmiehay3 polycounter lvl 2
    Nice to meet you all!
    I'm mostly an aspiring hobbyist who's hoping to make some small side money for doing my favorite pass time via commissions. I aim to make digital figures and hope to have some of them 3d printed one day. 
    Even though I'm not cut out for the general art industry, I hope to be good as a professional one day. 

    I often avoid posting WIPs because I'm one of those people that get 'demotivated' into finishing my projects. I'll try to be active on the forum where I can. 
  • SCSquiggles

    Wazzap m’fellow 3D wizards!

    My name is Sadé Collins but you can call me Squiggles. I am a digital illustrator turned budding 3D artist with a growing passion for creating stylized 3D art and environments; aspiring to one day forge a promising career for myself as an Environment Artist working in either animation or games. 

    When asked about where would be a great community for me to join to receive good critique and feedback about my work while I hone my 3D skills, Polycount was recommended to me as the go-to place to be so here I am =) .

    I hope my time on this site would be one of growth and continuous improvement with an opportunity to hopefully meet new peeps and make new friends.

    Looking forward to having a good time here :3


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