Past 2-3 weeks ive been battling through being sick and studying modular design and a gaggle of methods to make tileables, just doing all the geometry pieces at this point I have planned then the next step is to knock a street out in UE4.
Looks great LeeCurt! Looking good so far Dustin It's been a while since I posted any personal work, so here's something I started for the CG+ Star Wars comp.
I essentially recreated the basic game mechanics of pretty much every walking simulator out there, like Gone Home, Layers of Fear and Amnesia. It's been a fun project so far.
WIP texturing of The Door. Screenshots straight out of Unreal engine 4. Rock and mud are just placeholders as of now. Lots of learning with Unreal Engine 4. Cheers!!
I finally sculpted the clothes. I would like to tweak some things here and there but I will move on to the hair next. Gonna sculpt the hair in zbrush to get the main idea of the hairstyle, but I will do hair cards for the final render.
Been working on this Overwatch Soldier 76 Weapon for a bit. I gotta loosen up some edges on a few of the shapes but for the most part, I'm looking start to the low really soon.
I started this last year for the Riot Contest. Decided to finish it up. I changed the ult to a penguin instead of the bearded shark that I originally had. Thanks for visiting!
This is a fan art piece I did to demonstrate my skills as an environment artist for games. It's running in Unreal 4, and I based the design off of a concept by Jessica Smith, accompanied by the Zelda Theme by the London Philharmonic Orchestra. I hope you like it!!
Replies
Abandoned Packing Machine
Abandoned Packing Machine Unreal engine 4.
Made Some changes to last texture,added more aging to surface to enhance look and feel.
Props are taken from unreal free library,just made texture change on them.
Comment and Critics welcome..
album https://www.behance.net/gallery/31893589/3D-model-Aircar-Hover-Limo
Here is the model i'm currently working on.
Past 2-3 weeks ive been battling through being sick and studying modular design and a gaggle of methods to make tileables, just doing all the geometry pieces at this point I have planned then the next step is to knock a street out in UE4.
It's been a while since I posted any personal work, so here's something I started for the CG+ Star Wars comp.
Tetrag0n Great work!
X-post http://polycount.com/discussion/comment/2388476
a lil ship rendered in marmoset
Zbruhs - substance designer - substance painter - marmoset
render(poly:38520) Marmoset Toolbag 2
ZBRUSH:100% (1H)
https://www.artstation.com/artwork/9yE4v
http://https//youtu.be/cWDafoQT2tA
I hope you like~!
Brake down page
Here is my remake of the Cafe from beginning of Silent Hill
>> thread <<
https://www.artstation.com/artwork/o0r6J
Concept from https://www.artstation.com/artwork/1Ndk3
Cheers!!
Thread:
http://polycount.com/discussion/162060/overwatch-soldier-76-weapon#latest
Chewing on this small RTS unit, crits and suggestions always welcomed. Main thread!
Thread: http://polycount.com/discussion/161773/caballero-dragon-wip-based-on-skateboard-graphic#latest
Artstation Link: https://www.artstation.com/artwork/JErG0
Artstation Link: https://www.artstation.com/artwork/D9Ll0
Artstation: https://www.artstation.com/artwork/D95Qe
Amazing Work..Very Deep and Clean Details
https://www.youtube.com/watch?v=xsCEufb1KpU
It's inspired by my Dominance War 4 Entry, that maybe some of you remember.
https://www.youtube.com/watch?v=NmvdbnkJwcg
Princess Zelda Fan art by Tarcisio Rezende on Sketchfab
^^^ Check out the video ^^^