Making a dirt road in designer, based the technique for the rocks off josh lynch's tutorial. Still Working out the dirt detail not entirely happy with it.
Hehe my first post. I made this model for a college work, the objective was made a "self portrait" in 3D with a cartoon style. how I had to do the work, so I decided to learn and try substance painter to improve my skills, and I'm realy impressed with the software and how it's easy to use.
hi guys this is what i'm working on, it's a low poly island... and i'm thinking to add some characters and extra animation.... your opinions are welcome..
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did some major design change for him
Something I started ages ago and finished yesterday. Crits are welcome.
fantastic! haha
Love it!
8]
My latest work in progress, a MG42
and a youtube timelapse https://www.youtube.com/watch?v=IBVU6vqSgSY
Still Working out the dirt detail not entirely happy with it.
Working on LP
Tim, the Gallywix piece is real nice!
Here's the Final render of Nami off One Piece. Concept by Gop Gap.
AS: https://www.artstation.com/artwork/n4QRO
Cheers.
Cobray StreetSweeper. A personal weapon project . Modeled in 3ds Max and textured with Quixel Suite 2. 8.5k triangle count, 2048X2048 maps.
Cheers!
More screenshots : https://www.artstation.com/artwork/RLYQX
Time to add rocks all over! Actually started already but Blender doesn't seem to like instancing
Been messing around with substance painter these past few days. Did this one this morning. Pretty happy with the result
Still a bunch more cleanup and what not to do but hes getting there!
you can see my process here: http://polycount.com/discussion/156017/deathwing-bust#latest
https://www.youtube.com/watch?v=PT6axskrZ3E
Hair uses a modified version of this material: https://forums.unrealengine.com/showthread.php?63555-FREE-Hair-Material
The industrial-scale engine component of the generator. Less reliance on reference for this one, so I'm even less sure how accurate this is!
concept by Erik van Helvoirt
http://polycount.com/discussion/161744/krok-battle-chasers?new=1
Wip/Progress:
Loving the works peeps, nice work Ant.!
I made this model for a college work, the objective was made a "self portrait" in 3D with a cartoon style.
how I had to do the work, so I decided to learn and try substance painter to improve my skills, and I'm realy impressed with the software and how it's easy to use.
3D Viewer HERE
here it's another pic
and this is a video i made of it
https://www.youtube.com/watch?v=oPJ6jzjbap0&feature=youtu.be
Designs were done by Ryan Metcalf.
working on some standard street prop
Some snow I have been working on.
Canon 60 D
after inflate balloon from Diffuse AO
first itteration
detail reconstruct
earlier test with Cellphone cam ( samsung galaxy s4)
generated in 123dCatch
cylindrical mesh projection for seamless texture
Zbrush + substance for clean up and texture enhancement
hmm ,suddenly have new hobby... .. must .. resist .. distraction..