Hi, I do models and textures of stuff. Usually guns... Actually, always guns.
It's specifically made to replace the HL2 / Black mesa 357, while keeping true to the original I've given myself some artistic freedom, basing it on the colt anaconda, king cobra and the python.
I'm also using this to improve my modeling skills so there are no floaters or any cheating on the geometry even though that would take less time.
hey guys Im back with more renders of my low poly rocks n MT2! hope you like them!
let me know what you think!
you can see more with the marmoset viewer here:
Finally Im done with this one! Ive made a 3D fanart of Leon from Resident Evil 4. I wanted to make something more realistic and advanced then Im used to.
This is the first time I'm making a proper hardsurface model too, pretty different from characters. ^^
Made with PBR pipline and rendered in Marmoset.
I hope you like him! ^^
Been lurking for over 3 years now, and finally I feel like I have something cool to share. My Alien Blaster!
[SKETCHFAB]42d45536a58b47659ed7847938557441[/SKETCHFAB]
Wrapped up this silly beast yesterday, the Chicken Sharkosaurus. Main goal was to learn 3Dcoat to up my handpainted workflow.
More shots and the marmoset viewer over here.
Shoutout to Dimi Devos for feedback and Tim Moreels for rekindling my love for outlines
Hi guys! I'm working on my very first high poly project: Polowski Preservation Shelter, inspired by concept art for Fallout 3.
Feedback is always cool! I update my high poly thread (link below) if you wanna see how it turns out, as I will be baking allt he detail to a game ready asset for the UE4
Everyone's work here is so amazing!!!
I am a little ashamed of my offering, but I want to get in the habit of posting my work and getting some feedback on it, I have been a long time lurker and very infrequent poster.
these are all very (VERY) W.I.P. textures.
and a quick update before I go to bed
@AntonioNeves - I absolutly love those textures, they have so much going on and they are all balanced so well!
@Pukey82 - What a great design on that drone. I love the lines and flow of it. So Aggressive and kick ass!
@SleepingGiant - That Owl fighter looks like one mean Bad ass! I would love to see him in game with some boss animations of him.
@Oskar! - Simply amazing the work you put out! I want one of those little dino guys of my own now! The color pallet really works for me. Nice Stuff
Started making some tools, to feed my recent passion for woodworking. Very early on, but starting to get a nice wood workflow down, I think. Will be part of a workbench scene:
I sketched over my 3D placeholder for Aniah and am extremely happy that it didn't turn out like poo. I'm not animator, so I'm pretty happy with it Going to take a long time to redo all her movement animations. Hopefully they look okay when I'm done with those.
Still some minor normal map issues, but this will be fixed soon. The
model consists of eight submodells (stock, main body, iron sight,
holosight, top rail, magazin, front handle and muzzle), to make it
customizable. At the moment all rextures are 4K, but this will be adapted once it goes in engine. Vert count 10.065 Verts / 9771 Polys
Replies
Anyways..
Another texture update. Still working on better edge wear / more dirt.
It's specifically made to replace the HL2 / Black mesa 357, while keeping true to the original I've given myself some artistic freedom, basing it on the colt anaconda, king cobra and the python.
I'm also using this to improve my modeling skills so there are no floaters or any cheating on the geometry even though that would take less time.
Bits by bits.
(Urban entry for the substance challenge).
(Crosspost from here.)
let me know what you think!
you can see more with the marmoset viewer here:
https://www.artstation.com/artist/pierrebenjamin
and
https://www.artstation.com/artwork/dLR6W
brushed from Jonas Ronnegard were used for these too by the way!
This is the first time I'm making a proper hardsurface model too, pretty different from characters. ^^
Made with PBR pipline and rendered in Marmoset.
I hope you like him! ^^
Another ingame ready model for any project or an animation. Hope you like it!
https://www.cgtrader.com/3d-models/aircraft/military/drone-v1-wood
http://www.turbosquid.com/3d-models/ship-3d-model/966697
[SKETCHFAB]42d45536a58b47659ed7847938557441[/SKETCHFAB]
Edit: direct link https://sketchfab.com/models/42d45536a58b47659ed7847938557441
Dragon in zbrush.
Had no concept in mind so it's a bit bland.
Edit: tag fail
A little more progress on this, adding more emotion to the face.
[ame="http://www.youtube.com/watch?v=UW7H4yLSc0c"]http://www.youtube.com/watch?v=UW7H4yLSc0c[/ame]
More here.
Great work, may I ask for what studio/position you did this?
More shots and the marmoset viewer over here.
Shoutout to Dimi Devos for feedback and Tim Moreels for rekindling my love for outlines
Progress on my personal thread
http://www.polycount.com/forum/showthread.php?t=157533
Thanks, it was for Foundry 42 / Star Citizen as an environment artist
I am currently working on a portfolio peace, latest wip:
Here is our pre - steam greenlight / KS trailer for Overpower. We're a small 2 man dev team. I've posted some WIP in a seperate thread here:
http://www.polycount.com/forum/showthread.php?t=134056
Thanks for checking it out!
Feedback is always cool! I update my high poly thread (link below) if you wanna see how it turns out, as I will be baking allt he detail to a game ready asset for the UE4
I put these up for sale if you guys need something cool for a project or an animation,or a movie etc... Thanks a lot guys!!
https://www.cgtrader.com/3d-models/vehicle/sci-fi/drone-v2-red-manga
http://www.turbosquid.com/3d-models/3d-space-animation/966608
https://3dexport.com/3dmodel-drone-v2-redmanga-106895.htm
Here are some renders.
They vary in dirt, moss, manhole shape, lock number and rust.
Crosspost from here.
any critic welcome!
Crosspost from here.
http://www.polycount.com/forum/showthread.php?t=157149
I am a little ashamed of my offering, but I want to get in the habit of posting my work and getting some feedback on it, I have been a long time lurker and very infrequent poster.
these are all very (VERY) W.I.P. textures.
and a quick update before I go to bed
@AntonioNeves - I absolutly love those textures, they have so much going on and they are all balanced so well!
@Pukey82 - What a great design on that drone. I love the lines and flow of it. So Aggressive and kick ass!
@SleepingGiant - That Owl fighter looks like one mean Bad ass! I would love to see him in game with some boss animations of him.
@Oskar! - Simply amazing the work you put out! I want one of those little dino guys of my own now! The color pallet really works for me. Nice Stuff
This is awesome!
another update (complete overhaul), came up with two variations in the end.
ps.: the model used is from Gavin Goulden's (Beefheart)
Im start to rework my old models.
Finishd the hi poly track and wheels.
Here is the old one (low poly):
Working on this one in Blender! Soon getting to the funny part designing side art!
Roof tiles created in Substance d. for my water mill building
Going to take a long time to redo all her movement animations. Hopefully they look okay when I'm done with those.
Thread- http://polycount.com/discussion/145608/cyborg-assault-swat-woman/p4
Still some minor normal map issues, but this will be fixed soon.
The model consists of eight submodells (stock, main body, iron sight, holosight, top rail, magazin, front handle and muzzle), to make it customizable.
At the moment all rextures are 4K, but this will be adapted once it goes in engine.
Vert count 10.065 Verts / 9771 Polys
The new uploading system is awesome