This is a project for my final year at uni, I modelled the car in Maya, textured it in substance painter and rendered with mental ray. I was looking for some feedback on my work and my website for promoting myself www.danieljohnsondesign.co.uk
This is how i always preferred to enjoy animated movies and I was just watching the animated movies and what you know I got inspired! by..!!
I also recently watch mad max fury road online on YouTube which is really perfect and awesome...!!!! what you all thinks about this movie share your reviews on this too..!!!
This is how i always preferred to enjoy animated movies and I was just watching the animated movies and what you know I got inspired! by..!!
I also recently watch mad max fury road online on YouTube which is really perfect and awesome...!!!! waht you all thinks about this movie share your reviews on this too..!!!
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Nancy Callahan (SinCity) @ dinseys infinity ... still having some problems with skinweights :-/
100% Procedural texture I made in Substance Designer 5 for a environment, that I am working on. I have more pictures of it on my Artstation if anyone is interested.
Textures more or less done. There are a few areas to clean up and a few mesh tweaks to make but otherwise I'm happy. Just need to rig/pose and finalize the lighting.
Glenn Rhee - The Walking Dead Fanart
I have been doing likeness study in my free time, from the famous TV series "The Walking Dead". Its Glenn, I hope you find some likeness. Crits or suggestions are most welcome.
Thanks.
Developed my UE4 post processing painting shader further. Color and lines are now mostly stable and the line thickness is bound to world. I could not get rid of distortion artifacts because I can't actually manipulate world position in a post processing shader, just pixel position but with the outlines those artifacts are very hard to see. I also added color blur as faked depth of field.
Still have to figure out the outlines more, they can blur to dirty dark when looked at from a certain angle. Edge detection is always full of compromises though.
Joshua great for you to post your stuff and you should keep it up because you'll learn really quickly here.
I'd lose the signature (big, obvious signatures are a bit naff) and try to work some more from reference. Like, in your top bug creature (blistergrub is a great name) I'd look more at a variety of creatures after you've got your basic shapes and look for what's missing in yours. How do carapaces work? Where are there visible segments? That kind of thing.
The same goes for your lagoon creature -- that's the weakest piece because it demonstrates you don't have a solid anatomical base for it (e.g. jaw bones and muscles - or some alternative way for it to open its mouth, e.g. skin flaps with tendons.
Observation and drawing/sculpting with references will help you grow really quickly. What's good is that you're making lots of creative work and trying to present it really professionally.
Replies
Cross posting from here:
Working on an MP5K! CC would be awesome!
Thought I might post a Wip from my newest project. Shouldn't be long until the textures are finished
http://www.youtube.com/watch?v=w90LEQZaUUY
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I also recently watch mad max fury road online on YouTube which is really perfect and awesome...!!!! what you all thinks about this movie share your reviews on this too..!!!
I also recently watch mad max fury road online on YouTube which is really perfect and awesome...!!!! waht you all thinks about this movie share your reviews on this too..!!!
Nancy Callahan (SinCity) @ dinseys infinity ... still having some problems with skinweights :-/
Zbrush screen cap with temp polypaint and some blobby geo to smooth out
Thanks for looking
Here's a quick video on how it's made:
https://vimeo.com/128509239
Almost done with this guy, need to model some small parts around the waist, finalize the hands and texture the lower body,
watched UFC 187, made a noggin between fights. Polypainted, decimated, rendered in toolbag
mmmm, pineapples
thread
Also, here is a really big image dump with some good stuff like concepts, sculpts, textures, etc.
Posted this the other day, but I got a better beauty shot up and rendered.
Textures more or less done. There are a few areas to clean up and a few mesh tweaks to make but otherwise I'm happy. Just need to rig/pose and finalize the lighting.
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This is awesome!
I'm working on a Jack Sparrow miniature / figurine. It's around 75% finished and it's time for some critics.
(I've created a thread if you kind to give some feedback
http://www.polycount.com/forum/showthread.php?p=2302434#post2302434)
Mainly the final pose and some smaller details remain before I start to prepare for 3d print.
thread
Still playing around.
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Throw some feedback at my thread.
Managed to implement some crit I got before and finished the clothing. Don't be afraid to drop by the thread and comment (here)
a few more images and a turntable at my artstation
I have been doing likeness study in my free time, from the famous TV series "The Walking Dead". Its Glenn, I hope you find some likeness. Crits or suggestions are most welcome.
Thanks.
Website -> http://www.arunart.com/
Artstation -> https://www.artstation.com/artist/arun-nagar
Facebook Page -> https://www.facebook.com/TheArtOfArunNagar
https://www.artstation.com/artwork/stonefloor_01-marmoset-viewer
Thank you! Also a big fan of playing Rubick, I mean, who doesn't love dapper magicians?
Really like the hairdo on this lady, sexy stylized render!
Here's another Dota set submitted today. Over one year of work with multiple people. Check out the video, a lot of work was put into it!
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Keep it up man. This is amazing!
I love Non Photorealistic Rendering!
I love this, excellent job
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I'd lose the signature (big, obvious signatures are a bit naff) and try to work some more from reference. Like, in your top bug creature (blistergrub is a great name) I'd look more at a variety of creatures after you've got your basic shapes and look for what's missing in yours. How do carapaces work? Where are there visible segments? That kind of thing.
The same goes for your lagoon creature -- that's the weakest piece because it demonstrates you don't have a solid anatomical base for it (e.g. jaw bones and muscles - or some alternative way for it to open its mouth, e.g. skin flaps with tendons.
Observation and drawing/sculpting with references will help you grow really quickly. What's good is that you're making lots of creative work and trying to present it really professionally.